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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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http://82.113.48.5/online.html
Offline Boss
05-31-2009, 06:59 PM,
#21
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:I DEMAND A CODING SHOWDOWN! YOU, ME, C++! NOW!

When I get home. About 1:30PM, PST or so.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Lux
05-31-2009, 07:03 PM,
#22
Member
Posts: 1,161
Threads: 7
Joined: Jul 2008

Bit late, but meh. If you guys use it simply to check who's online, what's the need for showing things that aren't shown in the player list in-game, such as their ship and amount of credits?

[Image: Aai7V.png]

THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP
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Offline Exile
05-31-2009, 08:59 PM,
#23
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

I don't see the problem to be honest. Same with liking or disliking new console commands. Use'm if you want, don't use'm if you don't want. Simple as.

I admit, the online player list is helpfull for seeing what your enemy has, so you don't bring 5 VHF figthers to 5 BS'. But personaly I just use it the most to see where ' my guys ' are and what they're doing.


[Image: harlequincopy.png]
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Offline Lux
05-31-2009, 09:05 PM,
#24
Member
Posts: 1,161
Threads: 7
Joined: Jul 2008

Thing is, though, looking at your enemy's ship beforehand is absolutely OoRP and pretty much metagaming. You can base yourself on someone's rank to guess what kind of ship they have, although that's not always incredibly accurate. Still, using OOC knowledge in-game is something I tend to disagree with, including this.

[Image: Aai7V.png]

THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP
  Reply  
Offline Exile
05-31-2009, 09:16 PM,
#25
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

So, when some one tells you on say Skype what he or she has just bought and you meet that ship ingame, it's wrong to fight it because you know what it is? Seems the most logical choice dunnit? What else?

If that was the case, I could stop shooting just about everyone.


[Image: harlequincopy.png]
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Offline tazuras
05-31-2009, 09:50 PM,
#26
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

' Wrote:So, when some one tells you on say Skype what he or she has just bought and you meet that ship ingame, it's wrong to fight it because you know what it is? Seems the most logical choice dunnit? What else?

If that was the case, I could stop shooting just about everyone.
Thats not what Overload is talking about. He is talking about traders using it to avoid pirates, or smugglers to avoid lawfuls. Or when the people don know each other and an enemy sees someone on the list and what they are flying co he can bring the perfect thing to kill him when in RP he would have no idea what kind of ship that person had (most likely) and might not even know if he was around or not.

[Image: l2gnAQh.png]
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Offline Lux
05-31-2009, 10:02 PM,
#27
Member
Posts: 1,161
Threads: 7
Joined: Jul 2008

What Tazuras said. Knowing something because someone tells you it is radically different from purposefully looking to see what it is for metagaming purposes (i.e. bringing a specific ship to best counter someone else's, avoiding certain types of characters, and so on).

[Image: Aai7V.png]

THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP
  Reply  
Offline kiggles
05-31-2009, 11:37 PM,
#28
Member
Posts: 436
Threads: 13
Joined: Feb 2006

I mainly use it for seeing if anyone I know is online, but also the ship list helps as it allows you to get an idea if any indys are around where your characters are so you can get some interaction.

Another reason I use it is the opposite of what some people are saying it is used for, such as I check the ships that I may end up fighting to make the fight more even (I don't want to take a GB to shoot an LF, nor do I want to take a VHF to shoot a BS) as I find fights where the sides are heavily unbalanced to be rather dull regardless of wich side I happen to be on.

Kiggles:mellow:

I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus
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Offline Ogris
06-01-2009, 12:06 AM,
#29
Member
Posts: 182
Threads: 8
Joined: Apr 2008

' Wrote:
Code:
#include <iostream>
#include <fstream>

int main()
{
int i=0;
char playerName[80];
ifstream inPlayer;
inPlayer.open(http://82.113.48.5/online.html);
for(i=0;i<200;i++)
{
inPlayer.getline(playerName);
if(playerName[0]=='K' && playerName[1]=='e' && playerName[2]=='K' && playerName[3]=='e' && playerName[4]=='p' && playerName[5]=='e' && playerName[6]=='r' && playerName[7]=='s' && playerName[8]=='.')
cout << "Do not log in! Browse forums!" << endl;

else
launchFreelancer();
return 0;
}

I had to, I'm sorry.

Epic win, now make this into a usable program, and i'll love you forever:lol:

[Image: OgrisTry5.png]
  Reply  
Offline Horizon
06-01-2009, 12:38 AM,
#30
Member
Posts: 86
Threads: 16
Joined: Apr 2009

... I really never used nor knew of it's existence at all.

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