In 4.84 when BHG BC could fire all turrets back, there was simply no reason to ever fly the dessie. It was a bit faster turning yes, but had half hulf, half power and no BS turrets, while the size was basically same.
If you take the new model and change the firing arcs you get the same result.
' Wrote:but I still have my doubts about the whole "overpower" tactic.
rushing in with a ship with weaker turrets that its adversaries as well as less hull is not a tactic, it`s a death wish.
Try that, we tested it extensively with Jinx and others.
2 BHG BCs vs Osiris could simply charge at at come to some 1k and fire all guns (BS primaries, cruiser primaries, 1-2LMs), Osiris died before the first BC (all had cap 6). Against medium BS (bret one) 1 BC died first if they didn't trade bots. Against heavy bs (zoner juggy) it was too close (last bc died about same time as BS) to use in real world.
That said all these BS had full primaries + hm/mortar, BCs had full anti-cap. So if the BS had a bit more allround loadout they'd do even worse.
Igiss says: Martin, you give them a finger, they bite off your arm.
charging an enemy as if there s no tomorrow takes some will. players in disco are often very defensive. - they dodge instead of charge - they value surviving higher than killing ( which is of course a good thing ) - but sometimes...
... when you charge, full throttle and burning thrusters - and you ignore the damage you take, you only make sure that all the damage YOU do finds a target - ... the tactic works.
personally, i was quite surprised when we "switched" tactics to that way. - before, i tried to use the BHG BC like the LABC - cautious. - turning, dodging, - situational bursts, weighing opportunity against chance and risk.
i ended up dead in the BHG BC easily. - but when i really overcame the reluctance to "let go" - the effect was quite amazing. - not only are some capital ship captains totally overwhelmed when they have a charging berserk without any trace of sophisticated tactic there - but they re also amazed at how quickly they drop.
12 guns used correctly are a terrible amount of damage that will even make a zoner juggernaut captain that is unaware of it wet his pants, not to mention a nomad battleship ( the heaviest battleship a BHG BC faces )
a BHG BC has the great advantage to thrust E-kill and turn. ( facing the enemy while turning is a feature that NO other battlecruiser has [ except the light carrier and the necrosis, but both are somewhat odd ships ] )
i am 100% sure than 2 BHG BC could put a keeper battleship into serious trouble ( at least if the nomad weapons were balanced with the rest of sirius weapons ) - but in general, if the battleship has a balanced primary loadout, - chances are that 2 BHG BC can kill it and head back to the bar with a good war-story.
Jinx Wrote:in pvp tests - it turned out that the BHG BC is equal to the other battlecruisers ( and the order carrier BEFORE the buff )
Yeah.
Mjolnir Wrote:BHG BC is the only one with thruster.
No. Sorry, but you're wrong. The Order Heavy Battlecruiser (wrongly called Light Carrier) has a thruster as well, and the bounty hunter BC has little to no chance against it. I remeber testing that with you, personally.
I still see it as a problem of the order carrier (or its name) rather than the BH battlecruiser and I only wish the Geb class carrier could have been downsized so the "buff" wasn't needed. Because the intended tactic of a BH BC cannot be used against something that has more turrets, more hull and a BS shield.
I'm not saying that something should be done about the stats (in my experience, the carrier can be bombed to shreds relatively fine) ... but at least it could use a rename - each time i see the name, it makes me laugh and then realize the irony.
Order Light carrier is light even compared to lightest of rest of the carriers, IMG carrier Zephyr...:lol:
but jokes a side....BHG BC is great ship...Liberty BC and IMG BC manage just fine without thruster and in IMG BC case with only 8 fwd firing turrets. Larger base armor always looses to agility and smaller size.
Order Light carrier is light even compared to lightest of rest of the carriers, IMG carrier Zephyr...:lol:
Yeah, say that after you do a series of test fights against the order carrier. You just die so fast it almost isn't funny ;)
You could argue that Mjolnir is a significantly better battlecruiser pilot than me, though.:mellow:
i know...it was a joke....Zephyr has only 80k more base armor then this Light carrier...and Zephyr is a battleship....only thing that separates Order carrier from being a battleship is a power core...with 18 turrets it sure holds enough power as lighter battleships...AND it has a thruster...:lol:
but what do i care...i didn't interfere with balancing of that ship in the past so why start now...?
to turn this thread back to the topic...we are discussing BHG BC....a fine ship in my eyes with many good sides and one bad (rear of the ship to be precise)
The rear of the ship is its weak point. That's apparently by design.
I have quite a bit of experience with the BH Battlecruiser in our fleet battles against the Order, so I can agree that, in a combined fleet operation, it's a serious piece of machinery. The nice thing is that the ship can fire so many weapons forward, too. It has the powerplant to do light mortar spam as well, which causes all sorts of pretty explosions. My loadout is 1 regular, 3 lights, and then 8 cruiser turrets. As quickly as I can skim through the keys, I can pop 3 light mortars at someone.
In dealing with npc's - full throttle, full thrust so I'm up to 139, EK, turn around, and let them eat everything while flying backwards. It's fun doing the old StarFleetBattles Kaufman Retrograde manuever...
You can also makeup for the weak rear by reverse thrust, hard right, right strafe, and give em a fully recharged volley that will eat 3/4 hull. Then keep on reverse thrust and do a circle around them as they come about. If you keep your nose to em with this it will make them crap themselves.
Yeah. The tactics and how you FLY the Battlecruiser are very important. I've started doing the EK thing with mine. It's especially interesting when you run into a lot of npc's - and you're already flying backwards. They think they're behind you - but instead, they're facing your main guns.
We ran into an npc spawn last night in Delta while we were getting ready to engage a couple of players. (Good thing we didn't.) Two Osiris so close it wasn't funny... My BC, a gunship, and a bomber. We took one of the Osiris' down and some of the escorting fighters, but the second one that spawned held the field. We all made it back to Dabadoru - but that was interesting. The BC can take out an Osiris on it's own, though.
I agree with roberts comment entirly an their does need to be some weapons on the bottom of the ship to help with not just the bomber issue but the firing solutions and angles. Personally this oversight has left me stumped as to why this was not fixed sooner. If their was only two to the guns on the bottom portion of the ship it would be better than it is now