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1) Official Factions are free to restrict or not restrict access to their owned systems and tax players who enter owned system. However, properly Tagged and ID'd independent players may enter Guard systems. Access to systems that surround owned system must not be restricted unless there's a war with another faction.
Ok, as long as properly tagged and IDed indies gain access to Guard systems.
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2) Official factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction. However, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and one rank below him/her. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even lethal force in extreme circumstances).
INTENT OF RIGHT NUMBER 2:
The intent of this right is to allow official faction leadership to also provide leadership, with discretion, to independent players, to improve server gameplay, fairplay, and roleplay.
This right is NOT intended to provide the official faction leadership the right to exercise power for its own sake.
An offical faction consistently abusing this right, could lose it at the Admins' discretion.
The "spirit" of this rule is on track, in particular the intention of leading indies by example.
However, this rule might be difficult to interpret in different situations. Who has the ultimate authority in defining good rp from poor rp? Can the Admins discern what constitutes the abuse of factional power? The word of one aggrieved indie is worth little against the word of an established faction.
What if a faction wants to radically alter its rp from the canon version, but the indie wants to rp according to canon. Is the Indie obliged to follow faction rp in this case?
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3) Once a faction achieves official status, they will receive their downpayment of $500 mill back. They will further receive a Cap 8 Armour Upgrade, once they have spent 3 months contributing meaningfully to server RP, for instance, via events and forum activity.
What kind of solid, consistent criteria does a faction have to fulfill to get the cap 8 armor? Sounds like a popularity contest in the making. Yay. We need more of that.
Call me naive, but isn't being in a faction a reward in and of itself: camaraderie, laughs, esprit de corp, common goals, strength in numbers, good times? The system ownership idea is ok, but the cap 8 armor is too much. If a faction wants cap 8 for its flagship, they should go out and trade for. Like everyone else stuck in this brave new trading system. If you start now, you might get your cap 8 in a month.
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4) Official Factions who have planned an event can restrict participation of others in that event as they see fit.
Wisdom.
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5) Official Factions control the issuance of Battleship Licences to independent players and faction members for their house Battleships, via the forum application process.
Players sanctioned for PVP violations in a battleship may, at the Admin's discretion, have the licence removed as part of their sanction. They must then re-apply for the licence from the official faction, or downgrade the ship.
An Official Faction which has granted a battleship licence to a player may ask the Admins afterwards to remove the licence, with reasons. Conversely a player who feels they have been treated unfairly by an Official Faction, regarding a licence, may appeal to the Admins.
No, no and no. Factions don't need that power and the admins don't need more red tape to wade through.
If you see an indie BBBS (badly behaving battleship) using your faction's ID, IFF, vessel or equipment, rp the situation out. By behaving badly, I mean behavior that is truly obnoxious and unmistakeably oorp.
Talk to the offender first, as if he were a human being, without being a condescending jackass if possible. If he blows you off and continues in his oorpish ways, declare him rogue and tell him, in the simplest of terms (in OOC), why your faction is considering him rogue. And tell him how he can become "de-rogued". If that doesn't work, fill out a sanction report. Let the Admins do their jobs.
After reading this Factions' Power's Proposal and the responses in this thread, I've come to the conclusion that many of the "squeeky wheels" and key figures in this community lack maturity, the ability to think independently, perspective, selflessness, empathy and frankly, common sense. I'm way too cynical to put my complete trust in some of you, who wield power or desire to do so.
' Wrote:This is great... As soon as battleships become more restricted we can make them better...
The way I see things... official factions should reserve the rights to
-police indies, enforce their own RP upon them. Should the corsair council decide that from now on all outcasts are neutral, indies should follow suit. (naturaly if factions become to strange they can always loose the official status)
-have the right to do whatever they damn please in their guard systems.
-pick whatever rp rules they want in their homesystems (no pvp rules or such), say they want to tax 1 mil
of each luxury transport that passes by, sure they can do it.
-deny access to capital ships of their faction. Indies would have to get factions consent to buy it's capital ships.
Basicly whatever power imaginable. Faction and teamplay RP should hold far above solo RP.
These right would be enforced by the faction players themselves, not really admins (except in surten cases), faction leaders perhaps could have the right to "droprep" surten indies that get on their nerves to effectievly banish them from their stations, so all kinds of whopeee...
So more power! For example faction flagships could be given a single cap armor (let's call it MK IX) that would give them 10x modifier, to even give them some pvp advantage, for real capfighting.
It's fairly oorp for individual to hold the same power as a faction, thus really one shouldn't.
Indies if crossing the faction should have to resort to guerila tactics, conformity or even joining an enemy faction... If all else fails start a civil war making their own official faction...
So in one go: Total power, that would be questioned and if needed rewoked by Admins.
I really hope you are kidding. That would fail so badly I would quit all factions I was in, and support mass bomber runs at that particular cap. Either you forget that a Capital can't be piloted by a team, or you realise it can't be piloted by a team, and merely want one for yourself.
Again, instead of something like an armor upgrade, I had another idea.
Let factions that have a clean record be able to modify the engines of their ship visually. I suppose it's a bit limited, but having an Eagle in Rheinland with rheinland engines would be quite awesome.
Or, as I said, better access to those RP commodities.
Of course, doing both for everyone would also fit my vision, so that would work, too.
' Wrote:This is great... As soon as battleships become more restricted we can make them better...
The way I see things... official factions should reserve the rights to
-police indies, enforce their own RP upon them. Should the corsair council decide that from now on all outcasts are neutral, indies should follow suit. (naturaly if factions become to strange they can always loose the official status)
-have the right to do whatever they damn please in their guard systems.
-pick whatever rp rules they want in their homesystems (no pvp rules or such), say they want to tax 1 mil of each luxury transport that passes by, sure they can do it.
-deny access to capital ships of their faction. Indies would have to get factions consent to buy it's capital ships.
Basicly whatever power imaginable. Faction and teamplay RP should hold far above solo RP.
These right would be enforced by the faction players themselves, not really admins (except in surten cases), faction leaders perhaps could have the right to "droprep" surten indies that get on their nerves to effectievly banish them from their stations, so all kinds of whopeee...
So more power! For example faction flagships could be given a single cap armor (let's call it MK IX) that would give them 10x modifier, to even give them some pvp advantage, for real capfighting.
It's fairly oorp for individual to hold the same power as a faction, thus really one shouldn't.
Indies if crossing the faction should have to resort to guerila tactics, conformity or even joining an enemy faction... If all else fails start a civil war making their own official faction...
So in one go: Total power, that would be questioned and if needed rewoked by Admins.
I like this man.:lol:
Seriously, though, that seems a bit harsh...we can't have absolute control over the indies because then something will inevitably go very, very wrong. I want to say I like the Cap Armor Mk IX idea too, but...it could be one of those reflexive things, me liking it; the idea of having a X10 armor multiplier would make my faction play experience so much more enjoyable that the pleasure centers in my brain being stimulated at the moment are probably clouding all other rational thought. XD
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Factions need absolute power. As a matter of fact, make all indies KoS while you're at it.
Screw the little guy; the select few "Official factions" need more "rights" to go pew-pew on anyone who disagrees with them by following canon RP.
All indies should be forced to pay 90% of their income to the faction leaders, and if their RP contradicts the Grand Tzar of whatever faction, they should have all credits and weapons removed and placed in Bastille until they cough up another billion for whatever faction they crossed.
Despite the blatant trolling and sarcasm, there is a point to his satire.
Indies need to be able to call 'BS' on factions as much as factions can call it on indies, but in different ways.
Checks and balances. It's just like our whole Admins vs. Members thing.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
1, 3 and 4 without the other 2 are an empty gesture, as effectively they already exist.
Again, I suggest we plan a 3 month trial run of the new proposals followed by a review where we can examine how well they function and what can be done to prevent any abuses that have arisen. At least new ideas a chance, or else we will never get anywhere.
Taking away the right of independent players to determine their own RP based on canon without being assaulted for doing so is contrary to the spirit of the server.
I find it rather amusing that most of the posts from people supporting all points of the measure are from faction leaders (or people one step below faction leaders, who are specifically mentioned in this proposal), who stand to gain a huge amount of power over other players through this measure.
Why do faction leaders feel the need to dictate the RP of others? It should not be a requirement for every player to check every hour for every new mandate dictated by every official faction of the player's NPC affiliation. Let people play and enjoy themselves.