Try playing an order fighter and then tell me if the issis needs a nerf. it is the only thing from keepin us dying constantly from the uber pwnage NPC's that spawn there. Also, minor is the home base of the order and it is an incredibly dangerous region of space. unlike other home systems there are no buffer systems where we have some influence to protect the entrance to this system, there is no defensive installation (other than a few useless weapons platforms) between a potential aggressor. It's both are home and the frontlines of our war. It is the highest priority it is protected.
if all the factions that claim to have trouble with enemy camping / capital ship spams got a powerful stationary battleship at their hotspots - the spots to battle would become quite sparse.
the only valid argument that i see here is that isis is meant to be powerful - but it should not be too powerful to be "a disruption of Roleplay".
freeport 11 has been attacked by the keepers in the past - placing a stationary juggernaut above the station would make it an inpenetrable fortress ( cause you simply cannot disable a stationary ship like you can disable t tradelane - unless you spend many many nova torps - every minute )
freeport 9 is meant to be protected by a juggernaut - place one t here, too. - homeplanets are certainly protected by the military - place a battleship there...
dabadoru is meant to be THE core battlstation - place a battleship there..
see the trend? - many a places are meant to be fortesses, but haven t got such a protection cause it hurts the roleplay more t han it helps.
problematic with such a fortress is that people retreat into its covering firepower - ***without retreating from the battle***
its much like players that run into a freeports NFZ and start to taunt and insult ( in RP ) the enemy that is now hesitant to continue the fight.
problematic is that there is simply no CHANCE to fly into this battleships range, - and it doesn t even inspire the use of bombers or fighters much - cause its guns can simply win against anyone that hides there.
from a tactical point of view - the dual pulse guns ( or more on big stations ) we got on normal space stations are great. - they don t hit too well - but give a little advantage for the defender - they won t mess up an attack though. - don t be mistaken. ... a too powerful isis does not mess up the BHGs roleplay too much. - it takes away a great deal of possible order RP.
make a system so powerful that it kills EVERY intruder - and it doesn t make it a great fortress. it just causes players to avoid it... making it a very deserted place.
either way - haven t we nerft the isis recently? - i thought we reduced its firepower severely already.
exactly what jinx typed. it is really really boring, when you are infight in minor, and in half of the fight all order ships trust to isis. and when shields are back up, they come back.. they dont break any rules, because they only trust there, and they are maybe 3-4k far...
but it is really really annoying....
Home planets should be safe from enemies.
I personally don't like undocking and finding a BHG BS camping the planet just out of the Isis' range.
Which happens.
Nerfing the Isis would enable base campers to camp the base more.
And so what if it's really powerful? The infocard says that it's like the best ship in Sirius.
That thing... That blasted thing... Needs a huge nerf...
Whats wrong with it? Well lets see...
It has 1 Light Mortar, a weapon BS shouldn't have at all... That one Light Mortar is better then those players can have. Why? It fires 2 times per second, and Isis has unlimited power supply. Then we have a Battle Razor, that fires 2 times per second aswell, and it has really uber precision... Then we have Order Battleship cannons that also somehow fire at greater rate, firing at 8.33 rate instead of 2.0 as they are supposed to... Isis currently does about 1000-1200k damage per second, with ultimate precision with every turret and unlimited power, while the most damage a player BS can do is about 125k, with power draining out in about 30-45 seconds.
I do know that by RP Isis should be uber, but this is just crazy... No other stationary battleship has this kind of power, so i don't know why Isis should. Also no other faction has something like this to use for cover.
And yes, this is a rant, and no, i do not care if you think it should stay like this.
Have you noticed how often you try and buff' the BH, and nerf all of its opponents? Just sayin'...
Give me an Isis equivalent at Manhattan or at the NY->Alaska jumpgate and I will let you say that. Specifically, one that fires when LN players attack people. Give me that and I'll take what you just said as a valid point. But the Order- while certainly being in the thick of it- does not have the resources of House Liberty. Or any house. They have a small fraction of it, and yet somehow they get an invincible fortress and other people don't? Hell, give me an Isis-equivalent Scylla at Buffalo. It gets camped aplenty. Or Vogtland- how many RM cruisers have disobeyed orders and spawn-camped there in the past three months? I'm sure the Junkers- Baltar especially- would appreciate such a defense at Yanagi, which used to have an awful lot of BHG BBs and BCs hovering over it.
Do you see the problem?
What makes the Order so different from these people?
Defenses, yes. Defenses are good, if you don't have a home-field advantage then something is wrong.
But 1000k/second? Seriously? If those numbers are correct, that's insane. Why there? Why not protecting Malta, or Crete? The Order is cool and tech-savvy, but if they had that kind of technology then they could just flatten everything in Omicron Iota. No, really. Iota is a hellish place to be for humans, but even the defenses there can be bypassed by a very well-flown battleship or a reasonably competent battlefleet... long enough to engage and fight a few Keeper ships, anyway. But since when is the Order so impossibly powerful that it is physically impossible to get that close, while everyone else has no such defense? What crazy artifact is inside there, and why don't the Nomads have one (or thirty)? Or Liberty, with, you know, Valhalla?
If anything needs to change, it's the NPCs so that such a defense is not needed there. More Order NPCs and less Nomad and BHG NPCs. Make the Isis a slightly better than average battleship, if necessary. That's fine, the Order doesn't have a lot of ships but they do have good ones. But an invincible fortress that kills anything that gets within 4k is... well, frankly it's stupid. The BHG are, in fact, players. Hard to believe, I know, but there are people in those ships getting blasted by invisible missiles (although I could've sworn BBs lost their missiles because of that already...) or 1000k DPS, and while it may be amusing from the Order side, that's really pretty sad from the BHG, Nomad, or Liberty side. And if such a massive defense is used to shield-run... that's not that good either.
If the Isis is indeed that badass, it needs a complete re-working. It is a battleship, not the hand of god descending to keep anything from getting within 3-4k of Toledo. If that makes the NPCs too tough, then fix the NPCs. The stationary battleships in other systems do a good job of discouraging people to linger and really punishing incoming NPCs without completely eliminating your ability to fight. What makes the Isis so special?
EDIT @ Turkish: Not the point, really... so what if he's biased toward the BHG? If you'll notice, there are a lot of comments amounting to "I play the Order, so I love it, but it must suck for everyone else. Too bad!" I'd call that a pretty strong bias that may be a fair bit more destructive...
If his statements about the Isis are correct, then it is a problem no matter who reports it. Since he plays BHG he is inclined to notice things that affect the BHG- it's like me and the Bundschuh, if someone puts no thought into one of the Bundschuh's infocards and tries to rob them of any interesting RP, turning them into the Rheinland equivalent of the Liberty Rogues, no more than sellswords and mercenaries rather than revolutionaries who don't pirate AT ALL as said in nearly every vanilla infocard, then I'll probably be the first to notice, even if I over-react a little bit. *ahem*. Just because he's biased toward the BHG doesn't mean he isn't right. He's raised a point as a member of this community, it should be looked into.
Well then give every place such defense. Put a stationary BHG BS next to Dabadoru, and give it the firepower to rape everything within 3.5k. Put a Zoner Jug next to every Freeport, put a Corsair Dreadnought in front of Crete and Outcast one in front of Malta. Also put one BHG BS next to Rostock. If Order gets it, why wouldn't all factions get it?
And Sovereign, here are the numbers:
2x 140k from BRs = 280
2x 150k from LMs = 300
7x 8x 4200 from regulars = 235k
0.5x 200k from missile = 100k
' Wrote:Well then give every place such defense. Put a stationary BHG BS next to Dabadoru, and give it the firepower to rape everything within 3.5k. Put a Zoner Jug next to every Freeport, put a Corsair Dreadnought in front of Crete and Outcast one in front of Malta. Also put one BHG BS next to Rostock. If Order gets it, why wouldn't all factions get it?
Diversity. When everyone gets the same things, why play?