' Wrote:Could somebody post the Isis infocard, partly out of my own curiosity and partly for the benefit of this discussion?
Quote:The Battleship Isis was one of the first true Order battleships, wholly constructed with Order resources and facilities, finally being commissioned in late 806 A.S. State of the art at the time, the Isis served as a testbed for several classified Order technologies, which slowly spread to other Order equipment, and eventually the House governments of Sirius. With an oversized power core and reinforced superstructure, the Isis was built tough to withstand the rigors and dangers of testing experimental technology.
As the scientists and engineers perfected the equipment tested on the Isis, Order naval command decided to refit the entire ship, swapping out the old experimental equipment for the much safer improved versions, to the relief of everyone onboard the Isis. Still bearing the marks of early combat duties and weapons testing, the old workhorse has been given a new role, protecting Omicron Minor and Planet Toledo, home of the Order. To this day, the Isis is still serving faithfully, helped in no small part by the original design specs of the ship. With the boosted reactor capable of powering a blizzard of long-range fire, and the reinforced structure with heavy armor protecting the ship from all but the heaviest guns and torpedoes, the Battleship Isis is truly a sight to behold, and as of yet still unmatched in combat.
This brings a thought to my head. All these indestructible, stationary battleships. Why don't we just RP that the ones players fly are weaker, older models, and the stationary battleships are the more powerful, extra heavy hull ones, put there to heavily defend the needed areas. Norfolk shipyard, Houston in Texas, and Toledo, plus all these others are all in the required locations to be heavily defended. A bit of imagination can get past game mechanics, y'know.
ahh yeah, I suspected... that's the infocard I wrote for the Isis. My concept was a slightly older, but tougher ship that is massively overengineered. Hence, not too efficient out on patrols, but is great as a stationary weapons platform. Apparently it's a bit too great in its intended role?
' Wrote:ahh yeah, I suspected... that's the infocard I wrote for the Isis. My concept was a slightly older, but tougher ship that is massively overengineered. Hence, not too efficient out on patrols, but is great as a stationary weapons platform. Apparently it's a bit too great in its intended role?
Not at all, Hawkwings.
You have twelve pages of thread dedicated to the fact that it's working exactly right.
The only change I'd make to it is to have it 'accidentally' catch allies with friendly fire if they're hiding under it. I do that anyway but this way I don't get to run away from invisible @#&^$ missiles.
' Wrote:This brings a thought to my head. All these indestructible, stationary battleships. Why don't we just RP that the ones players fly are weaker, older models, and the stationary battleships are the more powerful, extra heavy hull ones, put there to heavily defend the needed areas. Norfolk shipyard, Houston in Texas, and Toledo, plus all these others are all in the required locations to be heavily defended. A bit of imagination can get past game mechanics, y'know.
That makes NO sense. Why not roleplay them as what they are? Battleships that have massive hull strength, and weaponary, but cannot move?