The Only chance I could see that is that the Luxury Liner could have been hijacked by pirates and turned into a makeshift combat vessel.
ex. A faction like the Gaians, they would not have the resources to build their own capital ships, but if they raided a liner they could take it and covert it to own use. You could also have a Prison Liner that was filled with prisoners, but they revolted and took it over. Now they are blowing up a lot of stuff.
These are both RP examples of how it could be used.
Well, I was thinking of King's Carnival actually, a semi-legitimate group could probably buy them. Good to know, although I'm not sure how much pirating I'll be doing in it, if any.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
Gunboats are hopelessly overpowered now. The turrets are way too good. Example:
Tanktarget and I were in our liberty cruisers, Thor's Hammer was a liberty GB. He was able to get on Tank's tail, and compeltely knock out his shields in about 10 seconds. The turrets are way too strong, and use too little damage. I couldn't scan the guy, but i assume he was stock, as SA don't usually change their loadouts much.
I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.
RP Story (Still deciding whether or not to finish)
Liberty Cruisers arent for use against Gunboats. They kill battleships and other cruisers. They sacrifice general firepower for the massive forward gun. Other cruisers, like a Rhineland cruiser, can cover themselves with their guns, and as a consequence, can bear down significant firepower on Gunboats. Remember, you lose a significant portion of your firepower against the gunboat class when you invest in a liberty cruiser.
I think that gunboats now are fine, to be honest. They are good at what they do and are too weak to take on a cruiser which is being pilotted well, bar the liberty one, which loses its ability to fend off gunboats in exchange for the ability to hurt battleships very much. you cant expect the liberty cruiser to be a good cruiser like the rhineland one plus a massive forward gun. There are always two sides to the coin.
I know Mcneo, but it took about 10 seconds for him to take down Tank's shields. They're supposed to be fighter killers, not capship ones!
I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.
RP Story (Still deciding whether or not to finish)
If you had a "normal" cruiser, you would have his sheild and half his hull down by that time.
2 infernos on him, 2 accurate volleys each, hey presto, his hull is open to battlerazors, provided you have them, (if you have a liberty cruiser, chances are you dont have either of these more mobile guns).
Let me counter your example.
Bretonia gunboat: That has 2 forward guns for killing capital ships. How you hit a fighter with them is beyond me. Because it has such massive anti cap firepower, it sacrifices its general firepower for use against fighters. This means that a single bomber can take it out, rather than taking two bombers with a "normal" gunboat.
If you dont want to be outclassed by a gunboat, unfortunately, you have to buy a "normal" cruiser. However, this means that it will no longer be so easy to take out a battleship. again, its about the balance you want, and your ship's achilles heel is gunboats.
unfortunatly, thats too bad. I doubt, and hope, that no stats are changed as a result of this.
I see your point, but i do believe that it is an imbalanced ship itself. not that i believe the lib cruiser needs to be changed, its good being unbalanced as it is. Superior vs large caps, inferior vs small caps. You trade turret number for a large forward gun.
If you have a diffferent cruiser, he will still be able to take your sheild in 10 seconds, but you will be able to take his in 5.
Are you sure that the guy had stock weapons? If so, then Liberty has some nasty weaponry in it's hands. Last time I used the Rheinland Gunboat, I had trouble taking down another Gunboats shields with my stock weapons. Only reason he could get mine down faster was because he had two Cerberus Turrets in addition to his Forward Cannon.
This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
I scanned him, he was stock. And Mcneo, I have 2 infernos on my lib cruiser, and i got his shield down quickly. But my turrets dont do much damage, so i had to use my forward gun on him. The reticle for it doesnt work, so i had to aim it manually.
Even so, i got about 3 forward gun shots on him in about 10 min of combat. Each shot took his hull down to half.
I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.
RP Story (Still deciding whether or not to finish)
I think that battleship missle and flack turrets need to deal more damage. A missle launched from a battleship should to MORE damage than an energy weapon, not less. They're huge, slow moving projectiles that should completely destroy an enemy fighter in a single blow, not give it a small dent equivilant to being hit a few times with a codie.
For example, a Cerebus turret deals 7120 hull dps for 110000 power. IF fired at max rate, 4020 dps (assuming you fire them at the quickest possible rate) Firing 1 shot from a cerebus moves the bar a little less than firing the missle, but the missle moves VERY slowly, and can barely turn, wheres the cerebus moves quite quickly, and you can fire them twice per second, rather than about once every 1.5 seconds. Even the cerebus, which is fairly slow for a BS turret, is 6.8 times faster than a missle turret.
Even the Bret. tertiary turret deals 3880 hul damage per second... but at a fully recharging rate of power loss. 200 less damage per second, but 8 of them can be fired continously with no adverse affect. Try doing that with 8 missle turrets.
So, an average fighter with mk. VIII armour can probably take 3 or 4 missle hits. From something that supposedly would be about 1/5 the size of the fighter, packed full of explosives. Even a banshee with a Mk. VIII will take at least 2, assuming the shields are already down.
Missles should be the heavy ships only defence against fighters, but as they are they're outdated and useless, good only against NPC's. And slow moving, dumb ones at that.
I think that if the damaged were increased to 10000 per shot, that would balance the massive power drain, and make them power effective. Oh, and increase the refre rate to .75, rather than .67, so you actually can fire them every 1.5 seconds.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.