Ive a spot o knoledge on how to use Gmax, and i might be wanting to redo some of the less freelancerish models in Discovery ( the albatross for instance), Before i start on any models id kinda like to know about what formats id need to deal with and some of the engine limitations ( max number of polygons, the maximum texture size, and some knoledge on how the textures work, ive noticed multitexture on most of the ships ( its what makes em shiny).
There's one compilation thread at TLR that may answer a lot of questions, same goes for modding most things in FL. I remember one of the tutorials was explaining how to make the models behave completely like the Vanilla ones (ie multiple parts, destroyable parts, damage multipliers, custom hitboxes, hardpoints, everything).
Maybe we can finally loose the curse of non-Vanilla models.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
Having Vanilla-like imported ships would be cool.
All the imported ships lack the wireframe. And some of the new ships, like the taidaan bomber, have bad looking textures, or parts of the ships that should be a structure and are instead painted on the textures.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Ive talked to Igiss, and until i can get my albatross into the format that freelancer uses for its ships i wont be makeing anymore, (if its not pssible to get me models in the format why bother?), i dont have milkshape, and dont much want ot learn how to se another program, if anyone knows of a plugin that can get models into the format freelancer uses apart from milkshape, or has milkshape and knows how to convert ships please let me know.
I'm sure I saw a lot on converters on TLR forums, look there.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor