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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline masternerdguy
07-30-2009, 11:01 PM,
#21
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:I still think we take this service for granted sometimes. Without this server, I wouldn't be able to vent my RP ideas and characters into a community of usually like minded crazy folk.

Should the server come down, I would just go play my Xbox or use StumbleUpon, or invade a small country on Hearts of Iron II.

This server cannot be expected to run like a well run corporate one. This server uses a flawed game engine, sometimes I think its the GAME that crashes the server. Or Windows.

On that note, is it possible to use Linux for this game as a server? I hear its not possible client side, what about host side?

yes, you need the directplay workaround for wine, but you can run the server.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline Cannon
07-30-2009, 11:14 PM,
#22
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Quote:This server cannot be expected to run like a well run corporate one. This server uses a flawed game engine, sometimes I think its the GAME that crashes the server. Or Windows.

Not sometimes...most of the time.

Quote:On that note, is it possible to use Linux for this game as a server? I hear its not possible client side, what about host side?
Apparently FLServer and FL do work under wine but I think it wouldn't help -- windows is operating okay it's the game that is crashing, specifically a memory leak -- adding linux/wine would just be another layer of something to go wrong. The leak is probably caused by a bug in the mod but haven't been able to find it yet.

Quote:supported. the server MUST go down for a while.
We can turn it off but turning it off won't fix the problems. I've already got many different things in place to catch and control crashes and will be adding some more soon.

Proud member of "the most paranoid group of people in the community"
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Offline masternerdguy
07-30-2009, 11:17 PM,
#23
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:Not sometimes...most of the time.
Apparently FLServer and FL do work under wine but I think it wouldn't help -- windows is operating okay it's the game that is crashing, specifically a memory leak -- adding linux/wine would just be another layer of something to go wrong. The leak is probably caused by a bug in the mod but haven't been able to find it yet.
We can turn it off but turning it off won't fix the problems. I've already got many different things in place to catch and control crashes and will be adding some more soon.

ok, its a memory leak. If we know WHERE in the memory the leak is, can't we write a program that can detect when the memory is about to overflow and warn the players?

"Unexpected dark matter wave detected, it is advised to dock immediately"

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline agentmike
07-30-2009, 11:23 PM,
#24
Member
Posts: 497
Threads: 35
Joined: Mar 2009

' Wrote:ok, its a memory leak. If we know WHERE in the memory the leak is, can't we write a program that can detect when the memory is about to overflow and warn the players?

"Unexpected dark matter wave detected, it is advised to dock immediately"


uh...i'm pretty sure memory doesnt work like that......
if its a "leak" it would pretty much be instantaneous when it happens. meaning, no time for anything. it doesnt just slowly fill up like a cup. its either there or its not. from my understanding of it, anyways.

if it werent for the "catch and control" things, it would probably crash the server everytime the "leak" happens.
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Offline masternerdguy
07-30-2009, 11:27 PM,
#25
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:uh...i'm pretty sure memory doesnt work like that......
if its a "leak" it would pretty much be instantaneous when it happens. meaning, no time for anything. it doesnt just slowly fill up like a cup. its either there or its not. from my understanding of it, anyways.

if it werent for the "catch and control" things, it would probably crash the server everytime the "leak" happens.

the crashes happen (at least for me) about the same times every day. We could reboot the server at those times?

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline chovynz
07-30-2009, 11:31 PM,
#26
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

What about physically turning the server off for 5 minutes?
Would that be ok / fix the problem?
How long has the server been continually running anyway?

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline masternerdguy
07-30-2009, 11:39 PM,
#27
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:What about physically turning the server off for 5 minutes?
Would that be ok / fix the problem?
How long has the server been continually running anyway?

if its more than a month then windows is certainly messing it up.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline jimmy Patterson
07-31-2009, 12:00 AM, (This post was last modified: 07-31-2009, 12:02 AM by jimmy Patterson.)
#28
Member
Posts: 1,695
Threads: 45
Joined: Mar 2008

hate top say it but masternerdguy's right espically at such a high pace we run our server at you might need backup the files needed first tho

and then you do this
[Image: mushroom-cloud-hb.jpg]

then a reinstall and we should be all good

[Image: 2emctxg.png]
kudos tommeh for sig
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LivingOtta
07-31-2009, 12:07 AM,
#29
Unregistered
 

Is it just me or is anyone else starting to like the idea of a total reboot of all files and so we all go back to starfleas? :cool:
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Offline Cannon
07-31-2009, 12:15 AM,
#30
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:ok, its a memory leak. If we know WHERE in the memory the leak is, can't we write a program that can detect when the memory is about to overflow and warn the players?

"Unexpected dark matter wave detected, it is advised to dock immediately"

If I knew where the memory leak was I'd just stop it leaking and then the server wouldn't crash.

The next best is to quickly reboot the server when a memory leak condition starts. This will at least let the server come back quickly.

Proud member of "the most paranoid group of people in the community"
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