' Wrote:Yes but since an open sp mod is implemented in Discovery itself, only tweaking it for support of Multiplayer character import is not that tough,
However i did not know about 'macros' you talk about, as far as i can tell from your statement it is some sort of algorytm that takes your ship back and fourt with goods selling and buying.
Like in sp you don't get pirate attacks. But never mind that, simple AFK detection algorytm can solve that.
And no need for your computer to modify character values on the server, server should simply read log file (written by the game, if tampered with will be considered not valid and rejected) and apply the changes.
I cannot see unovercomeable problem here, that is why i am posting this (i may not know much of programming but i do know how cerain systems work)
Even if the security aspects were covered and afk detection was somehow implemented, that still doesn't get round the lack of PC law or pirates. Thus you can still trade/smuggle absolutely unhindered. Thus no.
' Wrote:Like in sp you don't get pirate attacks. But never mind that, simple AFK detection algorytm can solve that.
And no need for your computer to modify character values on the server, server should simply read log file (written by the game, if tampered with will be considered not valid and rejected) and apply the changes.
There is no such thing as a simple AFK detection algorithm, why do you think macroing continues in games like World of Warcraft and EVE Online when the developers spend millions each year combating it. Because its very hard to impossible to tell is someone is using a macro (unless its a well known program like ghost script, I'm talking about custom macros). Heck your own computer cant even actually tell if the button press or mouse click even came from a user of if it was just a call to the windows API by a program.
And even to download the log file still opens up a security hole (albeit one that is harder to exploit), it really will be much easier for you to just manually edit the files.
' Wrote:There is no such thing as a simple AFK detection algorithm, why do you think macroing continues in games like World of Warcraft and EVE Online when the developers spend millions each year combating it. Because its very hard to impossible to tell is someone is using a macro (unless its a well known program like ghost script, I'm talking about custom macros). Heck your own computer cant even actually tell if the button press or mouse click even came from a user of if it was just a call to the windows API by a program.
And even to download the log file still opens up a security hole (albeit one that is harder to exploit), it really will be much easier for you to just manually edit the files.
Haddow, I think you're missing what the OP is after. I think he's trying to translate the time he's forced into SP due to bad internet in MP usage when he can get on.
' Wrote:There is no such thing as a simple AFK detection algorithm, why do you think macroing continues in games like World of Warcraft and EVE Online when the developers spend millions each year combating it. Because its very hard to impossible to tell is someone is using a macro (unless its a well known program like ghost script, I'm talking about custom macros). Heck your own computer cant even actually tell if the button press or mouse click even came from a user of if it was just a call to the windows API by a program.
And even to download the log file still opens up a security hole (albeit one that is harder to exploit), it really will be much easier for you to just manually edit the files.
For Christ sakes man!
Look at yo' sign. you really think there is no workaround of any problem?
Just because the idea need some work doesn't mean you cannot pull it off.
'... much easier to manually edit the files" what exactly are you reffering to?
EDIT
Hold on maybe i did not make myself clear, thus maybe there is a misunderstanding.
You cannot import setting nor characters from SP.
Only characters in MP can be 'read' and recreated in SP.
Then location, items in possesion, and cash that were changed during SP (SP being played cuz net connection went down or something)
are stored in a log file witch is uploaded to server, which reads it, authenticates it, and applies changes to MP character)
I never meant translation a career progress into MP character, only when you badly want to play on discovery RP and you net is temporarely down, this could be a solution.
If something wents wrong with authenticating a log file, no changes are applied.
' Wrote:Haddow, I think you're missing what the OP is after. I think he's trying to translate the time he's forced into SP due to bad internet in MP usage when he can get on.
Yes he originally said that and then sad about just pulling down the info for SP use.
' Wrote:For Christ sakes man!
Look at yo' sign. you really think there is no workaround of any problem?
Just because the idea need some work doesn't mean you cannot pull it off.
'... much easier to manually edit the files" what exactly are you reffering to?
I really WISH I had a foolproof way to detect macros that was guaranteed to work even if the user was running a custom one they had programmed. If I did have it I would retire after I sold the code to Blizzard (the people that make WOW) for millions of pounds.
Belive me under the current (and this isnt likely to change in the next 10 or so years) windows architecture if a program makes a call to the win32 AP for lets say; press the enter key, the system CAN NOT tell if it was a human who hit the key on the keyboard of the program that asked for it. To windows its all the same.
And like I said even with the one way system of just downloading to SP it still opens the server up to attack.
' Wrote:Yes he originally sad that and then sad about just pulling down the info for SP use.
I really WISH I had a foolproof way to detect macros that was guaranteed to work even if the user was running a custom one they had programmed. If I did have it I would retire after I sold the code to Blizzard (the people that make WOW) for millions of pounds.
Belive me under the current (and this isnt likely to change in the next 10 or so years) windows architecture if a program makes a call to the win32 AP for lets say; press the enter key, the system CAN NOT tell if it was a human who hit the key on the keyboard of the program that asked for it. To windows its all the same.
And like I said even with the one way system of just downloading to SP it still opens the server up to attack.
OK i get it, but hell, makro doin' all the work for you takes exactly as much time as you doin' it yourself.
So what is precicely the problem even if somebody pulls that off? He did not do damage to other players, he only earned money 'the lazy way' but for other players it is exactly the same thing: he driving the route or makro doin' it for him.
How about same route detection? nobody has the nerves to drivbe same route (very long one that makes it worth while) more than five times, do if takeoff/landing has exac locations five times, busted. That doesn't sound difficult to write!