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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Long Range Strike missiles.

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Long Range Strike missiles.
Offline n00bl3t
08-13-2009, 01:03 PM,
#21
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:WHAAT???

My reaction was similar.

Anyway, I would ask for clarification, but no.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Marcus Lindberg
08-13-2009, 01:07 PM,
#22
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Posts: 1,098
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Joined: Jun 2009

' Wrote:My reaction was similar.

Anyway, I would ask for clarification, but no.

I basically suggested that it only be available to LN, BAF, RM, and KNF, and only med level officiers (such as captains and/orcommodores) have access to the weapons.
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Offline n00bl3t
08-13-2009, 01:13 PM,
#23
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Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:I basically suggested that it only be available to LN, BAF, RM, and KNF, and only med level officiers (such as captains and/orcommodores) have access to the weapons.

' Wrote:My reaction was similar.

Anyway, I would ask for clarification, but no.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Marcus Lindberg
08-13-2009, 02:42 PM,
#24
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Posts: 1,098
Threads: 76
Joined: Jun 2009

This actually got me thinking of another idea.

The same way you may add a Long Range Strike Missile (which I shall call LRSM for the sake of sanity), we could perhaps add a 'Cruise Missile' for capital ships, mainly cruisers/destroyers would use this, perhaps some battleships too (preferably not carriers though, I think that would make them too overpowered then).
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Offline darthbeck
08-13-2009, 02:48 PM, (This post was last modified: 08-13-2009, 05:11 PM by darthbeck.)
#25
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Posts: 2,457
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Joined: Jan 2009

hmm.... well... how good are cm's agasint it?

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline dead_shot
08-13-2009, 03:36 PM,
#26
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Posts: 347
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NO!

the path to hell is paved with good intentions!
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Offline Marcus Lindberg
08-13-2009, 03:40 PM,
#27
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Posts: 1,098
Threads: 76
Joined: Jun 2009

' Wrote:i fought this.
no.


' Wrote:NO!

OK RELAX JUST AN IDEA JEEZ!

seriously though? why? has it been tried before and utterly failed?
  Reply  
Offline tansytansey
08-13-2009, 03:53 PM,
#28
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Posts: 4,099
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Joined: Aug 2008

Like I said when I was helping you test these things, the tracking needs to be reduced drastically. Nothing should have 100% accuracy, it should be possible to dodge them without the use of CMs, even if it is hard.

Plus, I think your delay needs to be longer, you were still hitting me with them when I was up close to you.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes &quot;Nighthawk&quot; Yotaka|Nightfall|Eva Jones|
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Guest
08-13-2009, 04:15 PM,
#29
Unregistered
 

I was?


Allright, no, the thing is, if I set it higher, I fire them when you are targetable at 10k, it will wait, then it will travel, it will hit you when you are only 3k or less from me and what then?


And I did, but I lost my shield as well in the process and ate Kraken MkIs.





Ill work a little more on this, tho. I think we can reduce the tracking to, say, a firestalker missile's tracking ability.
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Offline cobraSting
08-13-2009, 04:15 PM,
#30
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Posts: 433
Threads: 47
Joined: Jun 2009

Make them guard-faction exclusive, because that seems the only way to discourage spamming.
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