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Long Range Strike missiles.

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Long Range Strike missiles.
Guest
08-13-2009, 04:21 PM,
#31
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There are a few reasons why not to spam:

50% of the time you cannot use them, since you haven't scanned the ID yet.. Red is dead does not apply afterall.

Energy usage, I don't think you will risk a slow hulbusting missile up close, which drains your own shield.


The ammo will cost 500k


It's only a shieldbuster.

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Offline tansytansey
08-13-2009, 04:33 PM,
#32
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' Wrote:Ill work a little more on this, tho. I think we can reduce the tracking to, say, a firestalker missile's tracking ability.
An alternative to reducing the tracking may be to reduce the speed.

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Guest
08-13-2009, 04:39 PM,
#33
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' Wrote:An alternative to reducing the tracking may be to reduce the speed.

let's see


5sec flight

means you are already at 7k by that time.


So are hit at 3-4k

And then what's the use for them, long range missiles.
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Offline Altaris
08-13-2009, 04:59 PM,
#34
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Looks great to me Sin. Im saying why not. although projectile speed should be faster or not?

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Guest
08-13-2009, 05:06 PM,
#35
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' Wrote:Looks great to me Sin. Im saying why not. although projectile speed should be faster or not?

Current speed is about 2k/s on paper.

But for some reason it's only when you don't have a lockon.
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