My first thought: not bad at all. Although it's just some little FLHook command.
The problem is, like some other changes, the server load. Let this thing run, while 190 players are online and (I guess) 40 selling and buying items at one moment. I guess the server crash count will increase...
Pros:
-less powertrading, since dynamic economy would force traders to finde other routes
-more fun in trading due to "investigating" about new routes
-more realistic, like real life economy.
Cons:
-More items must be added, to avoid over selling one item that means a lot of work and rebalancing
-Laggggggg
-more routes and bases should be added to avoid rp traders from making low profittings.
Still I think it would be cool to implement that in disco
If we implemented this, people wouldn't trade. They would just buy cargo at a low price, and since there is no risk of losing any money, they'd wait till the price is higher and sell it.
' Wrote:I would have to say....No.Given the limited Number of IRP routes, If they get run to death, Corps have no other options
yeah this was my first thought. sucks if you're synth paste. what's that, you have one commodity? I'm sorry, some zoner traded that earlier this week; you're all unemployed.