[font=Arial]To start of I should say that I did play Jumpgate Classic (Newtonian Physics, no autoaiming), where the different fighter classes and the bomber each had their specific maximum speed set in a manner that actually made each class viable for it's role.
Now I'll first list the Speeds I had in mind, and then discuss the effects those changes should have overall:
[font=Fixedsys]Class ............. [color=#66FF99]Top Speed ... Good vs ................. Notes
Scout: ............ 230 m/s ..... Scout, LF ............... i.e. Arrow
LF: ............... 220 m/s ..... Scout, LF, HF ...........
HF: ............... 210 m/s ..... LF, HF, VHF, Bomber .....
VHF: .............. 200 m/s ..... HF, VHF, SHF, Bomber ....
Freighters: ....... 200 m/s ............................... for reference
SHF: .............. 200 m/s ..... VHF, SHF, Bombers .......
Bomber: ........... 190 m/s ..... SHF, Caps ...............
Gunboat: .......... 150 m/s ..... VHF, SHF, Bombers, GB ... for reference
CR, BC, LC: ....... 140 m/s ..... GB, CR, BC, LC .......... for reference
Transports, Liners: 140 m/s ............................... for reference
BS: ................ 90 m/s ..... CR, BC, LC, BS .......... for reference
Please note that the "Good vs" for cap ships might be a tad 'guestimated', while the GB and other Capital ship speeds, as well as the Freighters, Transports and Liners are added as reference.
"Top Speed" references to Thuster-To-Speed, with the exception of the Battleships who have no thrusters but an impulse speed of 90 m/s.
[color=#FFFF99]Before replying, please bear in mind this post is about applying speed changes only! Other ideas - especially about Bomber nerfing other than speed, adding an explosion radius to a SNAC, etc. please discuss about in a seperate topic!
I also did check with our resident guru if those changes can be implemented without breaking the speed hacker detection script before even bothering to post this! It is doable!
From my point of view, and with my experience from Jumpgate classic, these changes would allow Fighters to run down a bomber, and each lighter Fighter class can run down the next heavier one.
Would this influence the bombers survival? It sure would, as a bomber won't be able to easily keep his distance to a fighter while trying to blow up a target, or when having done this and now trying to get away.
And as an example, for a successfull raid on a transport convoy, you could then use i.e. 2 HF, 2 Bomber, while the defenders will likely use 2 LF and 2 VHF.
In the fight the LF would go after the HF who go after the VHF who go after the Bombers who go after the transports :crazy:
You get the idea :cool:
Please discuss and point out anything I might have missed.
I doubt a few speed changes will change anything other than making LFs better than they are now. Which I don't think any one will complain about. Also, LFs are excellent bomber killers, and no half-way decent Bomber pilot would ever be beaten by a SHF...
' Wrote:I doubt a few speed changes will change anything other than making LFs better than they are now. Which I don't think any one will complain about. Also, LFs are excellent bomber killers, and no half-way decent Bomber pilot would ever be beaten by a SHF...
I'd love to have LFs and HFs given some 'love' to be something worth using again. As they currently only have agility over heavier ships as their classes bonus.
And about the SHF... I'm really not sure how that thing would fit into a fleet battle or escort vs bomber fight anyway.
' Wrote:I'd love to have LFs and HFs given some 'love' to be something worth using again. As they currently only have agility over heavier ships as their classes bonus.
And about the SHF... I'm really not sure how that thing would fit into a fleet battle or escort vs bomber fight anyway.
LFs require a different style and skill of flying. If you fly one like a VHF then you're going to be eating mines pretty quick. The few people who've taken the time to learn to fly LFs properly use them to much greater efficency against fighters and particularly bombers.
SHFs are currently the most useless ship class in the game. Sure they have a lot of guns, and sure they can fire a SNAC, and sure they can mount two mine launchers. But armour is no substitute for agility, especially when your opponent is packing anti-matter.
' Wrote:SHFs are currently the most useless ship class in the game. Sure they have a lot of guns, and sure they can fire a SNAC, and sure they can mount two mine launchers. But armour is no substitute for agility, especially when your opponent is packing anti-matter.
Wait what? Mjolnir can't! And also, you just need to learn how to fly them. Easily took down some targets until now.
Now towards the original topic:
I like it. It reminds me of a server i flew on for a short time period. Only they made it a tad else. But that would go too far.
Oh and btw, this is thruster top speed, not impulse top speed, yes?
In a brilliant tactical movement, i charged backwards.
' Wrote:<snip>
Oh and btw, this is thruster top speed, not impulse top speed, yes?
Yes, that would be thruster top speed, except for the Battleships who have no thrusters but a 90 m/s impulse speed. Modifying the impulse speed of fighters/bomber aswell... would be a little overkill.
' Wrote:Yes, that would be thruster top speed, except for the Battleships who have no thrusters but a 90 m/s impulse speed. Modifying the impulse speed of fighters/bomber aswell... would be a little overkill.
Thank you for pointing that out. I was starting to think... "Wut..?:huh:"