' Wrote:Freelancer is a skill based game. If you are good enough you can take out many ships of a similar class alone. It is just one of those things.
There will be always people who upset the balance. Because on a skill based game your equipment is secondary to you been a good pilot for example in freelancer.
Some people are just Epic pilots. Nothing can be done. Freelancer is not a Rock, Paper, Scissors game. No matter how well the ships are balanced people will upset the balance.
I guess my BH bomber has no chance against Phate in a Starflier.
' Wrote:I guess my BH bomber has no chance against Phate in a Starflier.
I thought it was general consensus that Phate in a starflier pwnz's anything INCLUDING a Battlestar II with Admin shields and cannons ??
But then again, I'm new here - and partly drunk on Liberty Ale.;)
Out of bats, Out of bots, Out of torps - Down to harsh language...
I have played a mod where they did that, and it seemed to loose allot of the games flair. While model still played a huge role with the ships performance, every class having the same stats got boring quick. Right now discovery is fairly well balanced.
My only area of complaint is the whole transport versus bombers scenario. For most transports it almost impossible to survive one. The concept of this is actual quite sound, bombers blow up big things. Simple. The problem to me is their prevalence. I would like to see them loose the ability to carry CD's, or have them restricted to certain lesser CD's, so that the class becomes team oriented for piracy or smuggling interdiction.
The fun has completely left trading because no matter what I am forced to pay / hand over my cargo unless I am within 10 k of a base. That gets a little frustrating to us almost exclusive transport pilots over time.