buff light fighter armour and weapon level
buff heavy fighter energy (so it can fire bit longer) and give it 1k more armour and more HF with lvl 10 weapon capabiliteies
Leave bombers as they are....
NOW.... you get a fighter with more manouvering, more power, higher weapons
VHF is just.... to waste as i see it now....their too slow and durable for fighter vs fighter and too weak to take on a bomber/gunboat to have high chance of success
what remains is the fast and small light and heavy fighters....
(why are defender a HF??? it should clearly be a LF since armour is so low)
' Wrote:Sindroms you, like everyone else around here participating in this bomber vs fighter argument, have completely missed the point.
1. Even if you keep it in a 1 on 1 duel, it's going to take half an hour or more for that fighter to win. Dodging snacs isnt the problem, it's killing the bomber in a reasonable amount of time.
2. Throw in 3 bombers vs 3 fighters and a capship (cruiser+) - the fighters will not be able to kill the bombers before the capship dies. Fighters have one role in this game - escorting - and they suck at it because they lack firepower.
3. Right now, bombers and fighters are too similar. Look at every other ship class and you'll see huge differences - from different shields to different weapons to different strengths and weaknesses. Bombers are, essentially, fighters with more power and bigger guns.
Bombers do need to be changed, and fighters do need to be buffed. The two ships should be, at first glance, noticably different in nearly all aspects other than relative size.
I stand behind my assessment of how things should be changed... Remove the SNAC, remove all bomber guns, and give each bomber 3-4 torpedo slots and a CD slot, then add in new torpedo types for the bombers to use. At the same time, buff all fighter gun projectile speeds. This lets the fighters kill the bombers more quickly than they can kill caps, and differentiates the bombers from the fighters at a base level - bombers are -only- supposed to be effective against caps.
' Wrote:Sindroms you, like everyone else around here participating in this bomber vs fighter argument, have completely missed the point.
1. Even if you keep it in a 1 on 1 duel, it's going to take half an hour or more for that fighter to win. Dodging snacs isnt the problem, it's killing the bomber in a reasonable amount of time.
2. Throw in 3 bombers vs 3 fighters and a capship (cruiser+) - the fighters will not be able to kill the bombers before the capship dies. Fighters have one role in this game - escorting - and they suck at it because they lack firepower.
3. Right now, bombers and fighters are too similar. Look at every other ship class and you'll see huge differences - from different shields to different weapons to different strengths and weaknesses. Bombers are, essentially, fighters with more power and bigger guns.
Bombers do need to be changed, and fighters do need to be buffed. The two ships should be, at first glance, noticably different in nearly all aspects other than relative size.
I stand behind my assessment of how things should be changed... Remove the SNAC, remove all bomber guns, and give each bomber 3-4 torpedo slots and a CD slot, then add in new torpedo types for the bombers to use. At the same time, buff all fighter gun projectile speeds. This lets the fighters kill the bombers more quickly than they can kill caps, and differentiates the bombers from the fighters at a base level - bombers are -only- supposed to be effective against caps.
This is the best idea I heard so far, therefore, /signed.
' Wrote:Im going to start artefact smuggling in my legate, to manhattan, no one will ever notice me...
' Wrote:I want a lawful big cap ship to start my police without borders anti pirate force with and one day become a non dictator facist griefer official faction.
I will say again tenacity has a point about bombers.
Secondly fighter combat is just NOT FUN. It ends up being half hour to hour long fights of juking around like mad taking pot shots. Besides the not funness of these long pointlessly drawn out fights the snac being usable against fighters bugs me. It's really like the op back in original cs and its dominance. Yes it took a lot of skill to use, but a gun that was ment for a very very VERY specific role was the end all to end all. Cs was so much better when the op was banned or after the nerf to it. There are a lot of similarities to the op and snac.
And people still are mad about it being nerfed, but it was the best thing for cs being fun.