T'is unfortunate, the Inferno is cool and all, but there are the glaringly obvious drawbacks... cost availability refire rate power requirements mount type.... unless you meant the cloada which deosn't really act like a codename... nvm
EDIT:
Using a slight modification of igiss' formula, I updated the table to calculate efficiency like this:
using 550 as the base speed and 500 as the base range. This feels like a good direction for this, as the pulse weapons no longer appear to be the most efficient of the vanilla weapons, with even the tizona being beat out by the kraken 2.
anyone have an idea as to how the recharge rate of the power supply could be taken into account?
Recharge rate of the powersupply would be a ship balancing issue, not a weapon balancing issue I believe. I was mentioning early on that we might adjust faction weapons to 'fit' their faction ship counterparts but Igiss said that he wanted all weapons to be basically equal.
So we must talk about ship balance seperate from weapon balance.
I think recharge simply recharges a percentage of the total per second. Not a set amount that is changed from fighter to fighter. Thats why a starflier recharges the same speed as the VHFs.
Anyway can you add the Adv. Splitter to the table as all the other houses have 2 weapons listed.
Kiggles:laugh:
I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus
Umm what dimensions/units does this formula produce? Or does everything cancel out? (aka. Ratio) That way, we can check to see if recharge rate should be applied to your equation.
As far as I can tell, the formula Igiss is using now takes into account every attribute of the weapon. Recharge rate is derived from the ship's power core, and as Dab pointed out, is the same for all ships. The difference (in terms of power) between one fighter and another would be its power capacity-but again, this thread is about weapon balance, not ship balance.
I was thinking that the power supply recharge may come into to play as a constant; for a 2.0 refire weapon you have a power "impact" of PwrUsgPerSec-RechargeRate(0.5) where as for a purple goddess, you would have a power impact of PwrUsgPerSec-RechargeRate(0.03)
This wouldn't be as useful in balancing as it would in picking weapons for personal use. Does anyone know if all power supplies recharge the same number of power point per second, and if so, how many power points per second do they recharge?
' Wrote:Does anyone know if all power supplies recharge the same number of power point per second, and if so, how many power points per second do they recharge?
*Points down*
' Wrote:Recharge simply recharges a percentage of the total per second. Not a set amount that is changed from fighter to fighter. Thats why a starflier recharges the same speed as the VHFs.