Uff, pant, wheeze... I've read several tutorials, guidelines, wiki pages etc. since I began playing a couple of days ago, but the sheer amount of data is a bit overwhelming, and I've got some doubts I hope someone will be kind enough to clear up for me.
First of all, a general question about the setting: some relatively vague details on the mundane technology (as in, apart from specific space-flight actual game related technologies) shared by the people of Sirius can be extrapolated from news, certain infocards and also established customs used by players in the RP forums, but that is quite sparse and hard to easily recapitulate. Is there anywhere a document trying to sum up this sort of infos to offer a certain starting insight to heavily RP oriented players on what actually would be plausible and what not in the Freelancer universe?
This is quite the onanistic curiosity, indeed, but since I should soon begin to handle my own little "biographical" topic to outline and keep track of future evolutions of my character (hoping to be soon good enough to actually fruitfully interact with other roleplayers, almost total Freelancer noob here:P), there can be a certain plethora of ambiguous details. Like, for istance, how exactly do the "neural networks" work? Imagining the data is relayed, let's say, by the jumpgates themselves (and/or other means such as "implied" civilian ships for outer sectors), how long could it take for a generic civil communication (supposing that factions, corporations, governments etc have priority channels for fast relaying of data) on the "nets" to reach the opposite corner of the several light-years wide Sirius? Days? Even weeks if it comes from a very peripheral system?
My second doubt is more traditional, and even more noobish if at all possible:D
So, I began playing as a Kusari civilian, soon switching to a freelancer ID to actually take it easy in the grey area while I get accustomed to the game and it's mechanics. Right now I'm just trading around to build up a little capital for when I plan to switch to a faction and concentrate on real (and role) playing with less money related issues, leaving my actual trading ship/chara to a "secondary character" with a decent enough IC reason to be willing to finance me. Being steered towards the Blood Dragons, GMG or Kishiro would seem the best choices for the secondary chara.
Assuming for example that he would be Kishiro, I have two questions:
- Since Kishiro isn't mentioned in the tech spreadsheet here http://spreadsheets.google.com/pub?key=p35...0upJbuLWZO7oTLg and is supposed to be part of the generic "kusari corps ids", GMG ships would be green for him so he could use their large transport. However I've seen in the wiki that the respective Kishiro player faction subordinates the use of that ship to "diplomacy", which means not everyone in Kishiro can just go and use it. Bearing in mind that I wouldn't join the actual player faction being this a secondary character more or less just oriented at money making for my first one, but just the "NPC faction", is it considered good to go to just rely on the general rules given by the ID, or am I supposed to anyway first ask to the player faction authorization to go and buy that transport?
- What would be considered an acceptable trade route RP speaking (ok it would be a shameless power trader but if I can keep enough dignity all the better:P)? Are there certain fixed routes (like having to actually export and import goods from and to Kishiro bases), or everything comprised in the friendly areas is more or less ok? For istance, Bretonia would be of course out of the question, but trading in Rheinland which is neutral-friendly towards Kusari government and lawful organizations?
About how neural net works. Well there is no really a canon way of ti to work, I just picture a "holographic" screen generated in the part of your brain that process images(so it would look like you are looking at it on the air) and you can acces everything from there just with thought, but then, its just my idea.
About communications, they are supposedto be fast, really fast, <strike>http://discoveryfl.com/wiki/index.php?title=Main_Page</strike>. Maybe it would take a few minutes (like 40 if the destinations is too long), but again its just the way I look at it.