I think the draining of power in cruise is a good idea.
I tried it on my Sabre, and it really didnt cause me any problems at all.
For the people who want it removed because it affects their cap ship:
I think we can all agree that you shouldnt RP a capship like the huge personal ego-boat of a single individual who strolls around jumping other ships with it as if it was a small fightercraft.
The drain of power puts a lid on that.
Yes, it nerfs capships in a certain way, and you will not be able to do stuff you did before. MAybe takes away part of your fun. If I were able to teleport with my cap ship and used it to do surprise attacks and then someone says 'hey I think thats not a good idea', they would probably take my fun away too.
But the issue is that it forces you ande everyone to RP your capship in a more realistic way, helps the gameflow to create a fair and realistic RP and PVP environment, will reduce rule-layering ingame, and saves the admins a lot of work on sanction reports.
I'm really tired, tired tired of the cruising to catch up, the rule lawyering, being forced to rule lawyer yourself, writing sanction reports that dont get processed, getting people sanctioned when they do get processed, all the people telling me 'oh I didnt know', all the people telling me 'oh I though you engaged cruise so I did too'.
Sorry, but I put that above your frustraton of not being able to jump people in your cap ship and wanting to fly it as if it was a light fighter.
Dont like it that NPCs may hurt you plenty if they catch you alone?
Fine... dont go there alone. Take some fighters with you, or a fleet. Thats how REAL cap ships operate aswell.
You wanna start shooting immediately after someone CDs you? MAybe you can try to drop a few lines of RP, or give the other guy to do that, while you wait for your guns to recharge.
Tenacity, you say that this punishes all the 'good people' and the 'bad' ones should just get sanctioned. To that I'll just say that reading the forums, you seem to have a history of insulting people, wanting ingame advantages over other people because you are there longer, and getting on hate trips when you feel your discoverygc-power is not given enough attention. Not someone I would trust to be 'good' in a cap ship, sorry.
Not nice of me to say that? You werent nice to a lot of people, in particular with this subject.
And... I would also encourage making cap cruise speed 200 or 250. I'm no dev but I *think* it should be possible to stay in cruise formation with fighters if the fighters form on the cap (after all the formation cruise speed also varies from 350 to 420).
Before you all scream out...
Yes it will make you want to play a cap ship less. Or force you to play it like a REAL cap ship.
If we get less caps ingame because it that would be a GOOD thing.
And yes, people who fly mainly in caps wont like it.
Although I i have a slight afinity to the new changes... I feel that if we were to =>LOCK<= the shields at their current level when they engage their cruise engines would be a better fit. also adding an approximate 20 second delay before they begin recharging again.
Example, player runs out of bats and bots, takes a hit that brings them down to around 25%. the player engages cruise to get their butt out of there. during flight, the player shields hover around the 25% they left with. the player drops out of cruise about 11K (out of the engagement zone if they wasn't perused) and has to wait about 20 seconds before shields come back up.
Notes, if the player were to drop out at anytime within the 10K radius, the attackers would be on them in mere seconds, taking off the rest their shields and most likely the ship in process.
this is something I formulated in my head in seconds and is most likely riddled with problems. If you want to discuss this idea, copy and open up a new post.
Thus, especially as this is a RP server, there is no reason why I should have anything bigger than a VHF. Yet everyone and their mother flies in a capship/gunboat etc, to the point, that my VHF is completely useless.
Nearly any system I visit is always filled with 90% capships/gunboats and hardly any fighters.
Thus, my vote would have cearly been for 1. Make capships including gunboats faction controlled. As the vast majority of rule violations are conducted by non faction members, this would be a quick and simple solution. Independant players could still use capships but only with the permission of factions.
It only makes sense from an RP perspective and enhances overall gameplay.
allright this is from a 90 precent pure cap playr no shipo be it freelancer starwars battlestar star trek or anything would drain EVERY OUNCE OF POWER for there enginesEVER!!! theres other systems you need (life support structral integrity various sensors comunications even things as basic as lights) ypou dont divert to auxulry power for EVERYDAY MOVEMENTS its calld EMERGENCY POWER for a REASON this needs to ifnot be removed tweeked in all honestly its just looks like an excuse to cut back on LOLTRIDENTIES/OSIRUSES/OTHERCAPS and if it is then its sadening the comunity shouldent have to suffer for a few idiots ,get more admins ban outright people that are inept in understanding the rules,password the server or make fourms accounts mandatory
i like the effort but youve butchered missions along with other aspects of the game
as for restricting capitolships so be it il ljust have to kil loff my corsair gunboat(as theres like no factions active now with opg gone to aproive it) my BC is fine and i can write something up to keep a Recon dessie i got as a gift i allready have a story for my freelance libby GB,hell ewven feel free to throw me on the panal the aproves the caps 9im indie but well respected apprently)
ill even go so far as if need be when admin aps openup to volenterr and send in an app(cant belive i said that ive prolly killed my gameing freetime on disco=p)
this dicision seems like a stopgap tempary solution
also
@the person who said the Devs dont need any form of consensous:your wrong because if they dident do that and only buffed the starflea (nerfing everything else to the point the flea can kil lit) the mod would die
' Wrote:I'm independent and don't belong to a faction.
Thus, especially as this is a RP server, there is no reason why I should have anything bigger than a VHF. Yet everyone and their mother flies in a capship/gunboat etc, to the point, that my VHF is completely useless.
Nearly any system I visit is always filled with 90% capships/gunboats and hardly any fighters.
Thus, my vote would have cearly been for 1. Make capships including gunboats faction controlled. As the vast majority of rule violations are conducted by non faction members, this would be a quick and simple solution. Independant players could still use capships but only with the permission of factions.
It only makes sense from an RP perspective and enhances overall gameplay.
XX|XX.XX is engaging cruise engines in a local chat, like we get for the cloaking F1-ers.
It clearly documents problems and makes any one think twice about attempting.
But sometimes I accidentally engage cruise (like it starts to load the cruise) during a fight, but I cancel it before I pick any speed. It should not punish that.
' Wrote:But sometimes I accidentally engage cruise (like it starts to load the cruise) during a fight, but I cancel it before I pick any speed. It should not punish that.
I am sure it could give the message after the eight second delay to get into cruise.
' Wrote:@the person who said the Devs dont need any form of consensous:your wrong because if they dident do that and only buffed the starflea (nerfing everything else to the point the flea can kil lit) the mod would die
That would be me. Now which part of the next sentence in that post didn't you understand ? I have typed it slower this time, so you might have a chance of reading it :
' Wrote:If people then decided NOT to play on the server due to this, he and the dev team might change it in the next iteration. But the fact remains : They can do whatever they want with the mod, WITHOUT having to run it by the players first.
Out of bats, Out of bots, Out of torps - Down to harsh language...
As I stated before, I've torn apart the rules section and nowhere do I see that Disco is a democracy.
Now, If you want to start PAYING the devs ACTUAL MONEY, then maybe....JUST MAYBE, you'll have the right to put your two cents into the ongoing deveolpment.
Milions and millions of dollars have been paid to Blizzard to play WoW...and you know what? THEY don't put changes up to a vote.
(I'd like to say here, 'now put your self important ego where the sun don't shine', but I'm much more polite than that...) Or am I ?
Yeesh.
Cannon and everyone who busts thier humps coding, fixing the server, removing the lolwuts, and giving us the 'genuinely best RP experience I've EVER had',