Its a basic command, cannon could possibly make it in a few minutes with his skilz :)
stsystem (/lsys for short)
=basicly it gives you a list of all the players in your current system in your chat messager in that green writing. Line by line I think too, that way you could quickly diagnose the number of people in a system.
Reason? Because sometimes the list of players in a system will be too large for you to see proparly and all at one time. Also, players entering / leaving the server move the list up and down, so it messes up your mental calculation of whos in the system even more.
Also, I think it would be handy for anyone who wants to quickly check what players are in their system without having to filter them alphabeticly, then scroll down to where it is which takes time: For example, there are alot of systems starting with O, Omegas, Omicrons, Ontario, and they can be slightly confused. I hate looking through and reading all the names to check if theres anyone there with me, and another thing!- If theres actually no one in your system it takes a while for you to realise there isn't that system on the list if filtered alphabeticly.
It keeps people typing and not having to use the mouse which futherly saves more time.
stsystem <system> (/lsys <system> for short)
=an even quicker advanced version, with an imput variable. The system you want to list the players of. Basicly the same as the above, exept you dont have to be in the system to check it. I don't know if youd have to use inputs as actual system names 'New York', 'Omicron Alpha' ect or the system code, 'li_01' 'hi_01'....*glances at cannon*.
Overall, these commands save time. Time, is everything.
No sorry, you already know too much when you know in what system is your pirate. Now you'ld want to find it out even faster? No thanks.
While struggle trough house space doesn't seem so "phabulous", the one in th eborderworlds, especially in Omegas are crucial about checking constantly where is someone.
because someone who was in 41 minute ago, could be in omega 11 second later and minute later in omega 7. While your ship zooms trough omega 7, you think i'm in 41, because you're lazy. but with the script you'ld know easily enough. Takes the very last bit of ambush chance smarter pirates have.
I like this idea, it makes retrieving information already available in the client simpler.
Quote:because someone who was in 41 minute ago, could be in omega 11 second later and minute later in omega 7. While your ship zooms trough omega 7, you think i'm in 41, because you're lazy. but with the script you'ld know easily enough. Takes the very last bit of ambush chance smarter pirates have.
Unless you enjoy having your money taken away from you whilst you trade, you are constantly opening and closing the 'Y' window to check your system and the systems ahead of you on your route for known/potential hostiles. Assuming you could bind these to your /msg keys - which you'd have to do each time you changed your route as it would need a full system name to work - you'd have to memorize which /msg number corresponds to which system and/or type the message out manuallyand then check through the names returned - only marginally quicker that bringing up y, sorting by system and scanning down the list but without the annoyance of the list moving when people log in or out of the server.
Quote:This would just mean pointless work for Devs.
I doubt it'd take very long to figure out where to pull the info from, then an equally short amount of time to use already existing classes and output to the console - though I'll admit, I am making assumptions as to how much access the developers have to such information.
Suffice to say I doubt it's a big thing from a time perspective, but more is it a desirable thing to have in game?