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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Idea

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Idea
Offline Sprolf
03-04-2010, 08:35 PM, (This post was last modified: 03-04-2010, 08:35 PM by Sprolf.)
#11
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Posts: 3,052
Threads: 48
Joined: Mar 2009

Er, no.
Just no.

 
Offline Captain
03-04-2010, 08:38 PM,
#12
Bowex
Posts: 2,177
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Joined: Jan 2008

the idea is utterly useless,

whats next? every square mile A WP?

[Image: R8pppB2.png]
 
Offline Varok
03-04-2010, 08:49 PM, (This post was last modified: 03-04-2010, 08:52 PM by Varok.)
#13
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Posts: 827
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Joined: Dec 2009

' Wrote:Er, no.
Just no.

Any reason for a "no"?:happy:

Quote:the idea is utterly useless,

whats next? every square mile A WP?

Errrrrr....NO! Just for important zones that really need to be defended. Take a other perspective.
Corp directors would be more than pleased to see their employers safe and bringing lots of ores to the company :rtfm:
Offline Sprolf
03-04-2010, 09:05 PM,
#14
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Posts: 3,052
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Joined: Mar 2009

Yes, actually.
"This is entirely not how the mining mod works."

 
Offline Varok
03-04-2010, 09:09 PM,
#15
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Posts: 827
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Joined: Dec 2009

It is more likely a roleplay idea...
Company directors would buy some WPs rather than buying a BC to guard the mining site and F1 it there for possible threats...
Offline Sprolf
03-04-2010, 09:15 PM, (This post was last modified: 03-04-2010, 09:16 PM by Sprolf.)
#16
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Posts: 3,052
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Joined: Mar 2009

Mining is supposed to be difficult and risky. Not cushy with dispensations for the miners - that's why it makes a lot of money. It's dangerous.

I guarantee you, if weapons platforms appear around sites, your mining profits will drop very considerably.

 
Offline Fellow Hoodlum
03-04-2010, 09:19 PM,
#17
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Miners are relatively defenceless, all their resources go into mining ... They have security wings to deal
with problems like pirates.
And another minor point, some of the mining companies do not like each other at all, nor the independents
either, so they would be shooting mining ships as well, depending on which field you are hanging around in.
So I'll re-iterate ... NO.

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Lucas_Fernandez
03-04-2010, 09:31 PM,
#18
Unregistered
 

I make my money with a red hessian smuggler.Because the good trade routes are out of ZoI, i can't use any escorts. I fly a pirate train what can be easily distrupted, fighters bombers and gunboats can take me out easily, AND i can also be attacked by a cruiser. Lawful miners/traders have usually a base to dock in atleast 20k, smugglers don't. If you have a daumann/Kurger miner, then you can thank a lot to Wolfspirit, that he pays mercs and bounty hunters to patrol omega 7, making pirating harder for pirates. Minefields are usually located close to a base, so you have a good chance to dock before you get killed, AND you can aslo use escorts. So dont think about how could you make mining even more safer, you should be thankfull that you have such an advantage over traders and smugglers. :rtfm:
Offline Alex.
03-04-2010, 09:35 PM,
#19
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Posts: 3,789
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' Wrote:I make my money with a red hessian smuggler.Because the good trade routes are out of ZoI, i can't use any escorts. I fly a pirate train what can be easily distrupted, fighters bombers and gunboats can take me out easily, AND i can also be attacked by a cruiser.
Pirate transport attacked by a cruiser?

Something isn't right there...
Lucas_Fernandez
03-04-2010, 09:38 PM,
#20
Unregistered
 

' Wrote:Pirate transport attacked by a cruiser?

Something isn't right there...


6.7 Attacking transports, liners or demanding cargo from the same is not allowed for cruisers and battleships.

Exceptions to this rule are:

a) Official faction tagged house ships in their respective house space ONLY.
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