' Wrote:You mentioned Council using Junker shipyards in the OP.
Problem.
There is exactly one Junker "shipyard". And it's in Puerto Rico. Which is a guard system. In Liberty.
Now isn't that a bit far for a Council Warship to wander?
The only shipyards in the Taus are also in guard systems, and while I can see the CR or IMG letting Council use theirs, I can't see that for any other unlawful types.
Valetta's not an option except for Brigands/UC who want to get murderized by literally everyone. (That's not an exaggeration. Consorting with Outcasts is more likely to get you killed in horrible ways than playing along with the Loyalists is.)
And there's no base with "shipyard" in its name in Gallia proper.
So, while Council might be able to rub off with the IMG or CR (which is perfectly fitting), nobody else in Gallia can. I'm not suggesting the building of shipyards in the Gallic Borderworlds- however, Dijon Station and Chalons-en-Champagne function as full scale supply and repair stations, as well as selling Gallic capital ships. They don't actually build the things, but they maintain them just like a shipyard would.
Could you please add them to the list? I was kind of hoping to make the Temeraire stand out a bit. Or to get the Maquis to use lights that distinguished them from Council.
they set it up so any junker base it seems can use it- so just go there. i used the one in NY just fine.
maybe that just applys to NT.. oh well. try a random junker base that sells ships. for some reason it just seems perfectly plausable that a junker base would be able to change out the lightbulbs just as well as at any shipyard
Quote:We should holds a benefit concerts for alls the deaf peoples, cause maybe if
they hears our musics, they wants to hears again. We could saves lives! LIVES!
' Wrote:This thing is stealing my money, but not changing the lights. Also BuoyGreen seems to have vanished, which is disappointing. I wanted to make a ghostship. D:
And yes, I'm in a supported shipyard's ship dealer.
And yes, I entered the right commands and watched the lights change in the text.
And yes, I did enter /buynow.
And yes, I did see my money vanish and my ship being logged out.
And no, I did see no change to my lights.
Also, Invergordon to be made a supported station, please. It's basically a shipyard. It services all the unlawful big ships and creates the Pilgrim. I think it warrants this.
Same problem here to. I tried changing the lights on my dread on Norfolk, I do the command /buynow, the ship logs out and takes my cash, I log back in and I have the same lights.
Bravery is being the only one who knows you're afraid. - David Hackworth (1930 - 2005)
Thanks, I was getting really tired of those Girlish Purple lights on my Praetorian:DBut: /pimpship on Refugio base is not working, any other choice for poor Xenos ? :mellow:
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' Wrote:Add contrails?
Please?
There are some ships that really need them, you know.
Contrails... Disastrous with the wrong contrail. Dusty tried them out in Connecticut once... Hehe, he managed to get his own personal lightning storm.:crazy:Some of them make the ship difficult to see... Would go the same way as that massive green light.