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Hello out there, bigwigs! And anyone else who may have gotten caught up in my search query.
My name is Rasori.Canus, and the hope is that my search turned up mostly those responsible for logistics, especially of large ships. You see, large ships are my specialty, as I'm a greasemonkey to the extreme. If you need repairs, in deep space, enemy territory, or right at home, I'm your man!
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My services can be purchased in two ways, always paid on-site during or after the cargo transfer:
A la carte:
If you see me passing by, hear my shouts over the comm, or pick me up on your long-range scanners, put in a request for repairs and I'll be happy to come to your aid. You will be placed last on the current queue and will be told your place, as well as your potential place if you were to purchase rush service (see below) before any service is agreed.
A minimum a la carte fee is 100,000 credits. The fees listed below apply INSTEAD OF this minimum fee, assuming they amount to the greater sum OR safety and time are not concerns, allowing the use of an old-fashioned cargo transfer of the credits.
The cost of a la carte services are as follows: Fighters and Freighters:
500 Credits per repair item transferred, plus 10,000 credit travel and service surcharge. Transports (and Gunboats):
1000 Credits per repair item transferred, plus 25,000 credit travel and service surcharge. Capital Ships (except Gunboats):
3500 Credits per repair item transferred, plus 100,000 credit travel and service surcharge.
There will be a rush service charge of 150,000 to be jumped towards the top of the queue. Depending on prior arrangements, this will usually, but not always, be the second place in line, behind the next service and any prior rush service purchases.
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The more attractive option is a contract option. These rates are paid at each meeting, and are fixed prices. They also include automatic rush service (150,000 credit charge otherwise) with every request! The startup fee for standard contracts is 10 million credits. The startup fee for faction or fleet contracts is 100 million credits. Details on the logistics of these contracts are to follow.
The prices for contracts are as follows: Fighters and Freighters:
100,000 credits per meeting. Transports and Gunboats:
450,000 credits per meeting. Capital Ships (except Gunboats):
2.5 million credits per meeting.
Fleet and faction contracts grant the purchaser even better privileges, including:
Automatic Rush Service, to be placed behind no one except other Fleet/Faction services already ordered!
Service for ALL ships in the fleet at the rate of only the cost of one ship of each class present (note physical limitations lead to a 4000-piece maximum for each type of repair unit). Example: A transport and escorts request repairs under a fleet license, they will only be charged 550,000 credits for the meeting, and be fully repaired!
A fleet containing no transports, and some gunships, will not pay the 450,000 transport/gunship fee. The gunships, in this case only, will be classed as capital ships for fees. (Unless of course the gunship is the largest ship).
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All of my services are completely confidential, no group names or affiliations, not even ship names, will be shared with anybody else. As a result of this, if you wish to request my services, I would recommend using private means. If interested, feel free to contact me to discuss specific arrangements. In special circumstances, other arrangements may be possible.
There is only one group I refuse to do business with, and that is the Xenos. That's mostly because they threatened to blow me up once, and apparently don't like me. If I can get a promise of safety, I may even work for them.
Oh, and terrorists. They may promise me safety, but I think I'm safe in assuming they're lying. Probably if I see them, it's already too late, but what the heck, it's worth putting the clause in here.
A dangerous service gratuity is highly appreciated in battle zones!
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[Begin Transmission]
[Sender--Rasori.Canus]
[Subject--Roaming Repair Rig: New Services Avaliable!]
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All services now include an optional ammunition refill. The ship is fully stocked with every type of ammunition, mine, and countermeasure in the Sirius Sector. A la carte services can include ammunition refills for flat fees of
150,000 credits for fighters and freighters, 250,000 for transports and gunboats, or 450,000 for anything above a gunboat. (Exceptions can and will be made on a case-by-case basis involving inexpensive loadouts or incomplete fill-ups.)
Contract services can include ammunition refills as part of the contractual agreement, for an additional
5 million credits for individuals, or 35 million for fleets and factions. If the service is not pre-paid, customers will be charged per a la carte guidelines (in the case of fleets, note that this charge WILL be per ship re-armed, not per encounter).
As always, all rates and services are negotiable. Please contact Rasori.Canus if you'd like to discuss a potential business deal.
Thank you very much,
Rasori's Roaming Repair Rig (R4)
PS: A bit of confusion has come about. For clarification purposes, a fleet or faction contract means that any member of that fleet or faction can request repairs at any time, and will be charged only the per encounter rate. No need for faction leaders to request services, so a contract is a great way to offer a perk to new recruits!
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