Err... Doesn't it boil down to RP vs game mechanics?
I mean a server that would pride itself in RP would make everything more open to everyone so that they can pick and choose whatever they want freely without material bound but within the bounds of their RP. Binding players by game mechanics, though easier to maintain, forces players to do things they would rather not do compared to other activities- and thus find an alternative that could potentially ruin the rp atmosphere (like power trading).
I guess there has to be a mix of this, since only a masochist would grind trade routes of their own volition when they don't have to be (like if the alternative was to fly around in a capital ship and setting worlds ablaze).
But then if the game has an actual economy, that forces players to grind trading in order to get fun stuff and thus do something they don't want to in order to do what they do want to do.
' Wrote:and joining a corporation to trade in house space is a no because its a form of protest or because you don't feel they offer enough?
I mean I get you and your stances. But some trade routes I've made for Zoners and Junkers for example are just too sick even today.
Mining for scrap in New London, next to Trafalgar base makes you fill up your salvager in less than 10 minutes. Actually I think that from the point of starting to mine scrap, to the point of selling it at tripoli to make 10mil total is about 10-12 minutes. From there you can take either artifacts or you can actually contact the corsairs that are selling ore they pirated. Its not just me anymore, there's more people doing so. Buying for 3k gold ore for around 30mil, 25 if you haggle a hard bargain in omega 41, and moving to Munich takes as much as 10 minutes via jump holes. You make around 20million profit on that sale, that isn't really risk infected since you're not doing anything illegal, and you've basically passed the points of biggest piracy. From there you can either pick up military vehicles for the Bretonia, or engine components for trafaglar, up to you. There's alot of trade variations. But it is quite rp filling and quite exciting route to do.
Zoners do have a similar thing, it is a shame they have to do it in border world transes, but hey, it is still more cargo than a salvager.
Heading from the Kepler or Yukon or wherever the counterfit software haven is, they can pretty much win the day by dropping it off to battleship fes, and pick up black market munitions for the most direct route back.
Keep in mind that corsairs actually offer tons of cash now for the commodities to drop off, as I know Plutonium to Fes makes as good cash now as it does make when you drop it off to lazaurite base in omega 49.
Mixing the routes with the roleplay adds alot of excitements and builds new bonds in game. Suddenly, trade isn't that much boring.
In short, yes. The nerfs were meant to move people out of the Zoners, but moving people out of the Zoners should be done by corporation factions encouraging people, not game nerfs.
Too sick? (I am unsure what you mean.)
The routes do not pay too much. I will try this ore buying technique though and get back to you.
' Wrote:one week :/
Sprolf, say something:(
I previously made enough credits for a BS by trading for just over 24 hours, straight. (I have heard of others who have done this too.)
' Wrote:The routes do not pay too much. I will try this ore buying technique though and get back to you.
I previously made enough credits for a BS by trading for just over 24 hours, straight. (I have heard of others who have done this too.)
I do not think I will be doing that again.:lol:
I don't know whether i should pity you or worship you :/
' Wrote:I don't know whether i should pity you or worship you :/
Does not matter to me, it was a "whether I can" quest, and I role-played with everyone I met, excluding two BD, which were really just after a blue message, by charging an exorbitant tax.
In the end, I did not end up buying a BS with it, I think.
' Wrote:
How does making a BS SRP have anything to do with increasing profit on the economy?
Also, you are yet to respond to counter-points of making the BS SRP. (Or more appropriately, even make points on why a BS should be SRP.)
lulwuts powertrade for BSes -> So Devs nerfed the trade routes to reduce capspam -> We all suffered just because lulwuts want fly in BSes
So if we make BSes SRP lulwuts wont be able to get them so no more power trading by them and then the devs will return the trade routes to the 4.84 levels.
' Wrote:lulwuts powertrade for BSes -> So Devs nerfed the trade routes to reduce capspam -> We all suffered just because lulwuts want fly in BSes
So if we make BSes SRP lulwuts wont be able to get them so no more power trading by them and then the devs will return the trade routes to the 4.84 levels.
What nooblet means here is that restricting capital ships to factions only excludes alot of smart independent players who simply dont get along with either factions, or faction leaders or leaders of factions or factions that consist of leaders or keywords.
But yeah seriously, there are some good independent players out there who wouldn't deserve their ships being crippled.
Although an capital ship registry and actually doing something to restrict a capital ship purchases in some way would help.
' Wrote:What nooblet means here is that restricting capital ships to factions only excludes alot of smart independent players who simply dont get along with either factions, or faction leaders or leaders of factions or factions that consist of leaders or keywords.
But yeah seriously, there are some good independent players out there who wouldn't deserve their ships being crippled.
Although an capital ship registry and actually doing something to restrict a capital ship purchases in some way would help.
Actually, it means independents who do not conform to a faction leader's viewpoint on RP, usually biased, and definitely subjective, will be crippled.
But, eh.
Capital ships are not as dangerous as everyone makes them out to be. Stop trying to restrict and nerf them further.
Well that depends nooblet. It brings us back to the learning curve.
Can one argue that spending 7 days in this game here on this mod makes you fit to fly the biggest and most powerful ship around here?
N
O
W
people might say "thats why you have sanction reports" but as we have seen in sindrom's post, alot people don't really bother with those, or well.. the point certainly isn't to make admins more busy.
The learning curve is needed.
Perhaps when this game makes customised missions that will enable admins to write missions that will actually consist of something that isnt pure pvp but integrating a person into a "feel" of this game, there wont be an issue. But from my viewpoint, I have an issue if someone who's 7-14 days old can get in the biggest ship in the game.
Keep in mind that alot of people don't grasp the concept of "different ID - different character" and that is something we should keep in mind as well when it comes to learning curves.
Alot of time I had angry people deploy some sort of a battle ship near their miner to log on to when they die, and come seek the revenge. While it breaks many rules, it seems that in their eyes that is the role of a battle ship.
While we did break off from original topic, I feel the price nerfing is a good thing and people can still make sick amounts of money.
I don't know did anyone try to mine / scout / escort for others as it seems it is a very profitable job indeed.
A spatial mining can mine out approx 160gold ore, what would be 2. something million. teaming up with a trader ship who stands by, and selling the ore for 6k a piece to that trader is a very profitable job.
You don't really move from there. When pirate comes you're usually the one that can flee. You can offer escort to the destination for the price.
There are plenty of things to do without the capital ship, that will keep your money balance up, and create fun for you.
Edit: Omg are we having a civilized discussion without passive aggressive remarks? \o/
' Wrote:Well that depends nooblet. It brings us back to the learning curve.
Can one argue that spending 7 days in this game here on this mod makes you fit to fly the biggest and most powerful ship around here?
N
O
W
people might say "thats why you have sanction reports" but as we have seen in sindrom's post, alot people don't really bother with those, or well.. the point certainly isn't to make admins more busy.
The learning curve is needed.
Perhaps when this game makes customised missions that will enable admins to write missions that will actually consist of something that isnt pure pvp but integrating a person into a "feel" of this game, there wont be an issue. But from my viewpoint, I have an issue if someone who's 7-14 days old can get in the biggest ship in the game.
Keep in mind that alot of people don't grasp the concept of "different ID - different character" and that is something we should keep in mind as well when it comes to learning curves.
Alot of time I had angry people deploy some sort of a battle ship near their miner to log on to when they die, and come seek the revenge. While it breaks many rules, it seems that in their eyes that is the role of a battle ship.
While we did break off from original topic, I feel the price nerfing is a good thing and people can still make sick amounts of money.
I don't know did anyone try to mine / scout / escort for others as it seems it is a very profitable job indeed.
A spatial mining can mine out approx 160gold ore, what would be 2. something million. teaming up with a trader ship who stands by, and selling the ore for 6k a piece to that trader is a very profitable job.
You don't really move from there. When pirate comes you're usually the one that can flee. You can offer escort to the destination for the price.
There are plenty of things to do without the capital ship, that will keep your money balance up, and create fun for you
Define most powerful. It may deal out the most damage per second, but it cannot hit half the the ships on the server, and it can get taken down easily.
I do not bother with sanction reports, since I PM the person to explain the situation and how they were breaking the rules, as well as offering other advice. (Hence, they learn.)
However, you say seven days, and that it is inaccurate. One, because after 168 hours in-game, I think most people would say someone is able to RP a capital ship. However, I think you mean two hours per day, with seven days in time, totaling 14 hours. Of course, this means forgetting the time it takes to get the 5k, which needs to be done before you can trade for the proposed 14 hours. I will be lucky to get 14 hours in-game this month, by the way.