' Wrote:@schlurbi:
I did what you said about the Engines...
@Community -
I remade the version a slightly better perspective. Hope you like. Texturing will be done momentarily.
The only feedback I have left is that you could use some more window surface to the right and left of the cockpit. Might also be an idea to even make the bottom of the cockpit transparent or something.
' Wrote:The only feedback I have left is that you could use some more window surface to the right and left of the cockpit. Might also be an idea to even make the bottom of the cockpit transparent or something.
I though of that, but it made the cockpit look goofy. So, it is better to leave it so, imo. Sorry :$
Quote:Tenacity says:...
The little fins you have coming off of each engine need to be removed, they look way too flimsy.
Other than that, looks good. Keeps the feel of the current ship, which is really why people like it =P
Actually, I thought of them looking rather quite well, unless i move them a bit closer to the ship - no problem.
One thing the civilian ships have in common is the tapered eagle wing. With which they all are identified...like eagle, griffin, hawk, falcon etc etc....
Save this file and try this on a new version....just for kicks...
Make it so the link between Fusalage and the engines tapers up to the engines and then make the Engine to Wingtip taper down.....I am interested to see if the Raventalon can mesh in a little bit more than it currently does with the civilian ship line
Take a look at my botched Photoediting attempt to explain what I am sayin.....I am also confirming that I want both wings to be similar (giggle)