The more People, the more Idiots. You will meet good People everywhere. Stop concentrating how the bad Peoples are, look at those you want to roleplay with and want to roleplay with you.
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
' Wrote:What puts me off flying for the Corsairs is that they don't seem to have a coherent history, but rather a back story built to make them the bogeymen of lower Sirius. They're brutal pirates, but not, according to the info-cards, any starvation, which is far to often portrayed(what the info-cards do portray is population control and a martial need for a larger population, hence the desire for more food).
Its not because they're at all lulwhutty, but rather because their rp does not make a great deal of fine detail sense.
An issue I'm also having with the Outcasts, as their plan to get everyone else addicted to Cardamine so they can take over Sirius sounds like something a lame comic book villain would come up with.
Which is why I'm trying to turn things more toward the Outcasts being purely out for themselves (which explains the diplomacy I've been doing) rather than out for revenge against everyone.
hm, you think gamma or alpha are bad?
now i tell you something.
i saw a keeper, light fighter actually.
near corsair capital ship...
and...
cap ship rp-ed with nomad....
nomad survived more as half hour in gamma without single shot...
things are changing...slowly... but changing.
(and no, that keeper was not me, and that cap was not faction cap, but indie...)
When more caps then fighters come to tangle with GMG| they always lose, yet they keep coming with predominantly cap fleets. We don't mind it's the basis of the bomber and the RP behind them that they were born during the war against Rheinland. Just so long as the Kaichou doesn't get harmed anymore we will be fine otherwise I'm gonna find myself regretting the decision to push to have the caps removed from GMG ID.
When more caps then fighters come to tangle with GMG| they always lose, yet they keep coming with predominantly cap fleets. We don't mind it's the basis of the bomber and the RP behind them that they were born during the war against Rheinland. Just so long as the Kaichou doesn't get harmed anymore we will be fine otherwise I'm gonna find myself regretting the decision to push to have the caps removed from GMG ID.
They will never learn and to be honest I rather have 150 players than 200 if 50 players are going to ruin for the rest of us.
' Wrote:An issue I'm also having with the Outcasts, as their plan to get everyone else addicted to Cardamine so they can take over Sirius sounds like something a lame comic book villain would come up with.
Which is why I'm trying to turn things more toward the Outcasts being purely out for themselves (which explains the diplomacy I've been doing) rather than out for revenge against everyone.
I've always run with the following basic setup for the OC:
They're not quite human anymore, and quite proud of it. (has anyone considered that breathing Maltese air (which is likely in all their ships) is likely to make you addicted to Cardamine?)
They consider humans beneath them, in a religious way, and are not at all opposed to spreading the addiction for fun and profit.
Why they're so damn interested in pirating all over space has me a bit confused, of course. In general, I think the uberbadguys of Sirius could use a lot of work rehashing their mess. (don't even get me started on nommies or wilde or phantoms.)
' Wrote:What puts me off flying for the Corsairs is that they don't seem to have a coherent history, but rather a back story built to make them the bogeymen of lower Sirius. They're brutal pirates, but not, according to the info-cards, any starvation, which is far to often portrayed(what the info-cards do portray is population control and a martial need for a larger population, hence the desire for more food).
Its not because they're at all lulwhutty, but rather because their rp does not make a great deal of fine detail sense.
Have to disagree with that - Most of the long term Corsair players that i know, including myself, have a pretty clear grasp of Corsair backstory and history as well as what that makes them today.
Anytime you want a bit more info feel free to drop me a pm:)