' Wrote:Wow - something that is in a game that isn't supposed to be a true to life simulation doesn't match your highly intense and scientific calculations?
What's next, you're going to tell us that the ship sizes versus each other, the planets, and the bases are off scale? Oh, my...
/signed.
Also, as soon as I finished reading the first post, only one possible answer popped into my head.
NO U
The game isn't accurate. If it was, then it would be extremely boring, because real life is boring. That's why we create games to immerse ourselves into.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
' Wrote:The game isn't accurate. If it was, then it would be extremely boring, because real life is boring. That's why we create games to immerse ourselves into.
True that. I think this quote sums it up nicely:
"My digital life is so much better than my stupid real life."
In short: It's a game.
Also, points for whoever gets the reference.
' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
' Wrote:First of all, parralax is how we measure the distance between stars and other objects in space. Since we don't have a 5ly meterstick, we have to make an imaginary one.
Its clever how it works. You set up 2 observatories, and look through both at the same time. Then, you only look through one, then only through the other. It's a lot like closing one eye and watching everything jump.
By measuring the change in position of objects at known distances, we can determine how far another object is.
So what does this have to do with Freelancer?
The distance scales in freelancer do not conform to parralax distance scales. I have calculated that, based on objects in the skyboxes, the sirius sector would be 157,000 ly across.
The best objects for this are the black holes in the alpha/23 and the galaxy in the sky in gamma. Also, by using nav map nebula sizes, and the skyboxes, I have determined that the average distance between systems would be about 2,000ly-20,000ly depending on where it is. This does not make sense and needs to be corrected.
Anywho, you can't really expect the astral measurements to be right... Sorry, but it's been said, and I will also say it so that my post bears less Flood and more relevance.
See: Ship proportions, sun proportions, distances, etc.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I think everything works if you divide by 2000 (what I am dubbing the "it doesn't take too long to do stuff" amount). That puts distances at 1-10ly between systems using your calculations, which is similar to what lore actually suggests.
More importantly though, did you count all of the systems, or just the vanilla systems and ones with unique backgrounds?