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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion Ammo based capital light missiles

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Suggestion Ammo based capital light missiles
Offline Elven
05-09-2010, 03:35 PM,
#11
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Posts: 1,683
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Well, let's say... Less reality = more fun, actually.
But I don't see fun in misslespamming.
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Offline stardust47
05-09-2010, 03:36 PM,
#12
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If you wnat realism, roleplay it like that.
This is an RP server!

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Offline Elven
05-09-2010, 03:42 PM,
#13
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' Wrote:If you wnat realism, roleplay it like that.
This is an RP server!
RP is RP, but we're here to have fun, not to get annoyed by missleboats.
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Offline Exterminator
05-09-2010, 03:58 PM,
#14
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Posts: 350
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Now about ammo.
How much ammo will cap-ships be limited to have? Fighters have maximum of 70(which is unrealistic)
So...?

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Offline mjolnir
05-09-2010, 05:13 PM,
#15
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Posts: 3,774
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Anti-fighter misiles are very problematic with changing lag/server load.

Those that work ok with little lag are useless when it increases.

Those that work ok with lag are uber without it.

Those in the middle get called useless and uber at the same time.


=> This is why most capship missiles are going to say as capship "torpedoes" (current cruiser/bs missiles)

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Offline tansytansey
05-10-2010, 01:39 AM,
#16
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I could see Gunboat missiles getting ammunition for realism, but if you look at the size of a Cruiser and Battleship, how is it realistic that they can only carry 70 missiles? The ammo limit is universal for all munitions, but there are ways around it I think if you make them cargo-based.

It's better with energy, I think. Personally I don't use missiles, my lag makes them awful weapons for me. I can't hit anyone, and everyone can hit me.

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Offline SeaFalcon
05-10-2010, 01:59 AM,
#17
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If you like cap missiles this mod is for you:
http://www.youtube.com/watch?v=jcoKbKeCeyE...feature=related

But if you ask me the missiles are to slow in discovery and CD are to fast.
But seriously ships have been given roles in combat. Like Bombers, gunboats, destroyers etc. So we don?t want multipurpose ships spamming all over and don?t care what they are up against since they don?t need any assistance. The role of ships creates a dynamic battlefield and lets keep it that way.

So in short no way men.
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Offline Nighthawke
05-10-2010, 04:39 PM,
#18
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Posts: 18
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Joined: May 2010

I see the problem isnt ammo based but teh lag missles produce.. just forget the idea then ^^
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Harcourt.Fenton.Mudd
05-11-2010, 04:01 AM,
#19
Unregistered
 

' Wrote:just as title sais.. ammo based light missiles would give capitals SOME portection vs fighters
while keeping the missile spam down

or

low cost low dmg light missles

Most capitals ships in real life also have atleast 1 rack of small intercepting missiles (could be 1 clip with ammo)

also The skin of most missile turret are quite silly with normal gun turret skins wouyldnt it be better to use a fghter missile skin?

(yes i LOVE missiles)


Great idea, but been suggested many times.

The problem with this server is that the bias is towards snubcraft, which anyone can get easily and abuse, and against capital ships. Thats why caps lack any real decent protection other than really good aim, or a bomber that gets too close.


Chainfire regular guns, fire off the odd missle (or spam missles if in a BC) at bobmers as they come in on their runs, and hope they walk into the missle, or one shot too many.
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