' Wrote:You know, you actually survive longer in a Fighter/Bomber than in a Capital Ship. Also Capital Ships are drawing much attention onto themself, even Tridentes and other Gunboats.
Anyway, lock please D:
I can survive longer in fighter then i capital but in all that time i can shoot down one bomber if i am lucky. They just hide behind gunboats. And if they hit you it hurts. With capital at least you can clear out all gunboats then flee and let fighters take out bombers.
Even though with the rule adjustment of parties being able to kill traders with battleships in guard systems, it kinda got a bit more fitting to RP, there are still gaps and loopholes to be abused both by capitals and traders.
Like, a trader fast-forwarding a legit route through a system he is not supposed to pass but passing because there are only caps in it who are not allowed to kill is actually FITTING into rules but not fitting into RP. However, if someone doesnt report him/her and kill him, the RP fitter is actually guilty. There are MANY loop holes actually however its also impossible to have a decision carried on in disco due to epic amount of useless "you re wrong, I am right" kinda discussions, admins are not involving any normal players to rule creating process (and they are right to do so) and therefore, things go a bit weird as they cannot be everywhere everytime to oversee everything, every dynamics of that particular space.
Therefore, if you see a loophole and you feel comfortable with it, use it for your advantage and your RP fun. Afterall, if you don't do it, the next one will do and if no one cares, well, unless you can make a difference, why should you burden yourself with it eh?
' Wrote:So, now that I know that Freighters aren't covered by the BS rules, that raised another question in my mind. Since Freighters aren't transports, does it mean that everyone can engage them without making a demand?
My apologies for speaking out of place in the previous thread. I honestly thought that smaller ships would also be covered - simply because should a cap ship actually unleash upon a freighter, it has the lifespan of a flea in a flamethrower. Normally one good volley takes both both the shields and the hull.
' Wrote:Anyway, lock please D:
You're not Dancing Lady. And at this point, there's not much reason in locking it, since this has pointed out a deficiency in things - and a nice argument.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
"Agmen Wrote:simply because should a cap ship actually unleash upon a freighter, it has the lifespan of a flea in a flamethrower. Normally one good volley takes both both the shields and the hull.
That would as well happen for a Light Fighter, probably even a Heavy Fighter. Though only if you'd sit still.
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
Freighters travel at 200m/s on thrusters. Battleships can only travel at 90 m/s, Crusiers at 140m/s. Freighters can also be very nimble. While a stationary freighter would probably die very quickly, have you ever tried hitting a flea with a flamethrower while it's jumping halfway across the room?
In regards to the actual question in this thread that everyone is ignoring,
' Wrote:Since Freighters aren't transports, does it mean that everyone can engage them without making a demand?
Quote:6.6 Aggressors are not allowed to destroy a trade vessel prior to issuing a demand and allowing sufficient time to respond. Demands may be cargo, credits or an RP demand, such as leaving the system. "Halt" is not a demand.
The rule does not specify transports, anything and everything that is a trade vessel is protected by this rule.
' Wrote:Freighters travel at 200m/s on thrusters. Battleships can only travel at 90 m/s, Crusiers at 140m/s. Freighters can also be very nimble. While a stationary freighter would probably die very quickly, have you ever tried hitting a flea with a flamethrower while it's jumping halfway across the room?
In regards to the actual question in this thread that everyone is ignoring,
The rule does not specify transports, anything and everything that is a trade vessel is protected by this rule.
But then again, my Battleship could be a trade vessel with a description so vague.
' Wrote:So, now that I know that Freighters aren't covered by the BS rules, that raised another question in my mind. Since Freighters aren't transports, does it mean that everyone can engage them without making a demand?
' Wrote:But then again, my Battleship could be a trade vessel with a description so vague.
A battleship by design isnt a trade vessel. Yes it can be used as one (As seen by the presence of one by the name of "Yoda"), but by design it is not meant to be one.
The rule includes ships designed to be trade vessels, such as Freighters, Miners, Liners and Transports.
As its already been said, a Transport is big, slow, and cannot evade an attack. A Freighter however, can.
I must say i don't like the rule,too,where freighters etc are protected by.For me it kills the RP, for example,i sit with my RHeinland Capship in hamburg seeing a blockade runner in his transport...i can order him to stop...but what then ? He has the rule so if he refuses i can't stop and kill him (what normal navy would do with a freightr who refuses to stop when they warned them) and he does it again and again...and i can't do anything against it...well...people would now say,call a damm bomber or fighter to deal with him...but what when there is no fighter/bomber around ?
I know the rule won't be removed but can't you add the border of the curret wars (Brit - Kusari,Liberty - Rheinland) as a exeption...