I was wandering if it would be possible to create a cruiser license similar to the battleship license? It could cost 1/3 - 1/2 of a cruiser ~70-100M, be available where cruisers can be bought and also function as scanner with less range than battleships. That way players that don't want battleships could still buy something substential without being at the mercy of the Guard ID. As it is now cruisers fall through a crack: too big for the regular ID's and too small for the battleship license.
A license wouldn't do what you want it to do anyway. A battleship license doesn't replace the need for a Guard ID when flying a battleship. You must have both. A cruiser license would be the same. You will always need a guard ID when flying cruisers and battleships.
Have to agree with Pedo here. Looks like it would only increase price.
Also note that license replaces scanner, not ID. So you are still "at mercy" of the guard ID.
I buy things I don't want to make an impression on people I don't like.
I wonder about the usefulness of the battleship license.
Once you could have kept it, when selling the ship, but since we have FLhook based shipselling to other players, thats no gain anymore.
Its just a Scanner Item that makes the purcase of a Battleship more expensive.
I don't understand why we need Battleship Licenses in the first place, let alone Cruiser licenses. We should remove Battleship Licences, turn them into another kind of scanner or something.
It would do nothing for cruisers. We cruiser whores are still regulated by guard ID's regardless. I really would hate to have to pay a pile of money more for my fleet.
' Wrote:I don't understand why we need Battleship Licenses in the first place, let alone Cruiser licenses. We should remove Battleship Licences, turn them into another kind of scanner or something.
turn it's name into some kind of super-scanner, but leave the price and stats as they are now. Maybe even buff the stats. Kind of a Cheetah Scanner, just even more expensive.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.