All characters using mismatched ID/Ship/Weapon combinations must possess either an Admin granted Terrorist ID or a Special Operative ID.
Telling someone that is attempting to assist you, "Let them, don't care too much" ... that's somewhere between a challenge and maybe attitude adjustment time.
BH ID - that's acceptable for a hunter. Zoner Gunboat - red on the tech chart, needs an approved SRP. Council Gunboat turrets - REALLY red on the tech chart, because those aren't allowed on non-Gallic ships.
Please contact us here about what you plan to do to correct this and maybe follow our rules.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
' Wrote:Telling someone that is attempting to assist you, "Let them, don't care too much" ... that's somewhere between a challenge and maybe attitude adjustment time.
BH ID - that's acceptable for a hunter. Zoner Gunboat - red on the tech chart, needs an approved SRP. Council Gunboat turrets - REALLY red on the tech chart, because those aren't allowed on non-Gallic ships.
Please contact us here about what you plan to do to correct this and maybe follow our rules.
Hei finally I got permission to answer. I think I need to explain myself so here goes: I was on my way on buying "orca" gunboat but I got another idea what if I get a Zoner ID and keep my "conference" and I already sold my council weapons. I will also apologise to that player if I ever see her/him again. May I leave Bastille now or at least know how much must I stay there