Hudshift is not packaged with Cannon's new DSAce.dll
' Wrote:what changes the second mod ? i found no description.
are these 2 mods also compatible to dicovery, if a newer version of discovery appear?
They are both fully compatible with the Discovery v4.85 mod. We won't know if they are incompatible with v4.86 or not until the public beta testing of said version.
The Hudshift mod takes the two 'boxes' which form the lower part of the HUD and moves them to the edges of the screen. This is not necessary for players with a 4:3 aspect ratio screen; it is only an issue for widescreens.
NB: Widescreen must first be enabled using the -dx command, or variants thereof, before Hudshift will work.
i cant get the Realistic Lighting mod to work... only thing i get is a "zip" file... when i hit it it open mod manager with the mod installed but it doesnt work cause the dlls are missing..
plz tell me what i do wrong
User was banned for: Posting solely to advertise referral codes
Time left: (Permanent)
' Wrote:i cant get the Realistic Lighting mod to work... only thing i get is a "zip" file... when i hit it it open mod manager with the mod installed but it doesnt work cause the dlls are missing..
plz tell me what i do wrong
It's not immediately clear what the problem is, so I'll go through the installation process from the start.
You install Freelancer on your computer, following Cannon's installation guide. Essentially, it's best not to have Freelancer installed in Program Files, particularly for Windows Vista and Windows 7.
You install Freelancer Mod Manager, preferably not in Program Files.
If you are running Vista or 7, you must run Freelancer Mod Manager in Administrator mode.
You've downloaded the Realistic lighting mod. The file is a zip.flmod file.
Open FLMM. Double click on the mod file: it should automatically extract itself to the correct location, thus installing the mod into FLMM.
You activate the Discovery mod. Then, activate the Realistic Lighting mod.
If it says that DLLs are missing, then that implies that there has been a problem somewhere along the installation process, and certain files were not copied. This is likely because of Vista/7.
Is there a mod (approved) which changes the colour of the of the firing reticule? I have trouble discerning different colours and I frequently lose track of where the cursor is, so I end up firing in totally the wrong dorection.
' Wrote:Is there a mod (approved) which changes the colour of the of the firing reticule? I have trouble discerning different colours and I frequently lose track of where the cursor is, so I end up firing in totally the wrong dorection.
Cheers.
I don't know of any mods which do this. However, if you download and intall Cannon's latest DSAce.dll file, what you can do is bind keys to toggle the colourblind HUD settings.
1) Download, install new DSAce.dll file. Not very complicated.
2) Run Freelancer. Go to settings. Have a look for something that says "Toggle HUD colour".
3) Bind a key combination for that option. I recommend setting a combination of two keys. I'm using Ctrl + 0; that way I can't accidentally press it during a fight.
4) Launch the game. In space, press the keys chosen above. It will change the colours of your HUD; namely the red colour on your hostile contacts list will go a brighter shade of red; the green for allied contacts and active weapons will be a bit brighter too; and grouped contacts will be blue, instead of purple. This also affects the colours of the "boxes" around the actual targets, and the crosshair when you aim.
If it doesn't switch colours right away, press it again a couple of times.
The end result should make the HUD and crosshair easier to see.
' Wrote:I don't know of any mods which do this. However, if you download and intall Cannon's latest DSAce.dll file, what you can do is bind keys to toggle the colourblind HUD settings.
1) Download, install new DSAce.dll file. Not very complicated.
2) Run Freelancer. Go to settings. Have a look for something that says "Toggle HUD colour".
3) Bind a key combination for that option. I recommend setting a combination of two keys. I'm using Ctrl + 0; that way I can't accidentally press it during a fight.
4) Launch the game. In space, press the keys chosen above. It will change the colours of your HUD; namely the red colour on your hostile contacts list will go a brighter shade of red; the green for allied contacts and active weapons will be a bit brighter too; and grouped contacts will be blue, instead of purple. This also affects the colours of the "boxes" around the actual targets, and the crosshair when you aim.
If it doesn't switch colours right away, press it again a couple of times.
The end result should make the HUD and crosshair easier to see.
If I'm changing the .dll, won't I generate a "possible cheating detected" message from the server?
' Wrote:If I'm changing the .dll, won't I generate a "possible cheating detected" message from the server?
I think you missed the part where I said that it's Cannon's new file.
You know, the Admin-guy who keeps the server ticking.
Edit: For a very literal answer to that question: no, not at all. Cannon made it for the purposes of testing new features which will be fully implemented in 4.86. Initially there were quite a few bugs, they're mostly all sorted now, and we can still take advantage of those new features. You can get the details in the thread about the file.
' Wrote:I think you missed the part where I said that it's Cannon's new file.
You know, the Admin-guy who keeps the server ticking.
Edit: For a very literal answer to that question: no, not at all. Cannon made it for the purposes of testing new features which will be fully implemented in 4.86. Initially there were quite a few bugs, they're mostly all sorted now, and we can still take advantage of those new features. You can get the details in the thread about the file.
Here's a version of this that works with FLMM, and includes drop down boxes for the different options, Might make it a bit easier for the less tech savvy players.