ok i revised the model and found series of errors. In this condition it wont be add to the mod. Unfortunately i don't have time to correct all errors, and even if i do it would be faster for me to make new model from scratch.
Some of the errors:
1. way too many polys
2. hidden surfaces inside the model
3. double surfaces
4. bad trimmings
5. many gaps between meshes
So unless Nighthwak is willing to remake the model, but make it better this time, Bloodhound will not be replaced.
' Wrote:ok i revised the model and found series of errors. In this condition it wont be add to the mod. Unfortunately i don't have time to correct all errors, and even if i do it would be faster for me to make new model from scratch.
Some of the errors:
1. way too many polys
2. hidden surfaces inside the model
3. double surfaces
4. bad trimmings
5. many gaps between meshes
So unless Nighthwak is willing to remake the model, but make it better this time, Bloodhound will not be replaced.
That's probably due to my lack of experience with modeling. I wouldn't know where to begin building it any other way. I doubt I would be able to rebuild the model in time for the next version either. I'll try, but don't wait up for me.
' Wrote:ok i revised the model and found series of errors. In this condition it wont be add to the mod. Unfortunately i don't have time to correct all errors, and even if i do it would be faster for me to make new model from scratch.
Some of the errors:
1. way too many polys
2. hidden surfaces inside the model
3. double surfaces
4. bad trimmings
5. many gaps between meshes
So unless Nighthwak is willing to remake the model, but make it better this time, Bloodhound will not be replaced.
*cough* It replaces the Greyhound. The Bloodhound doesn't need replacing.
I'll stick with the Werewolf. Firepower is a nice thing.:D
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.