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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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What is the community vision for discovery?

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What is the community vision for discovery?
Offline Turkish
06-22-2010, 06:07 AM,
#11
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

If you're looking for things that could be changed, one would be the addition of having the story adjusted in cases where a signifigant change by the players has occured (for better or for worse, but ultimately giving the result of a positive play environment). I eralise this is a lot to ask however and often would not be easy nor simple for developers.

Coming with that would be supporting players making strides in advancing the quality of play, and the quality of the mod in general. Going with the flow when reasonable would be great. I have to get running but I'll post back with more if this is still on going when I return.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline Donutman
06-22-2010, 06:08 AM,
#12
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Posts: 835
Threads: 21
Joined: Jun 2008

First of all, masternerd, shaddup. Second of all, a mix of 1 and 2 would be ideal.

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
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Offline Tenacity
06-22-2010, 06:13 AM,
#13
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:so? they clearly were the weaker faction.

The problem is this doesnt come from a lack of skill for the players involved. It can be chalked up to:
-Inactivity or sporadic activity
-Borked mod balance (face it, some factions have equipment and ships that just suck compared to their opponents)
-Population of the involved factions - isnt very fair when one side shows up with fourty ships and the other side has less than a dozen.

No faction should ever be removed from the mod entirely, that's my point. If you remove an entire faction, you've basically done it for one of the above three reasons, not because of circumstances that can be controlled and regulated.

Anyways, as usual, your comments seem to be nothing short of trolling without any real basis or evidence supporting your claims. I'd recommend thinking before you post, but that would probably cause you physical harm, so hows about not posting at all, hm?

[Image: Tenacity.gif]
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Dragonslayer
06-22-2010, 06:13 AM,
#14
Unregistered
 

Third of all, devs/igiss or who ever is gonna base their storywriting on what they experience happening ingame.

Hopefully.

If they dont, it doenst matter anyway.
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Offline masternerdguy
06-22-2010, 06:22 AM, (This post was last modified: 06-22-2010, 06:22 AM by masternerdguy.)
#15
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Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:The problem is this doesnt come from a lack of skill for the players involved. It can be chalked up to:
-Inactivity or sporadic activity
-Borked mod balance (face it, some factions have equipment and ships that just suck compared to their opponents)
-Population of the involved factions - isnt very fair when one side shows up with fourty ships and the other side has less than a dozen.

No faction should ever be removed from the mod entirely, that's my point. If you remove an entire faction, you've basically done it for one of the above three reasons, not because of circumstances that can be controlled and regulated.

Anyways, as usual, your comments seem to be nothing short of trolling without any real basis or evidence supporting your claims. I'd recommend thinking before you post, but that would probably cause you physical harm, so hows about not posting at all, hm?

you seriously think i am trolling because i have a different opinion than you.
Anyhow, 2 of those reasons are good reasons why a faction should die (except the tech one of course that would need 2 be looked at).

Coming from EVE, I can say a very dynamic political landscape is fun and exciting and gives peeps a real reason to fight for their side.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline pipsqueak
06-22-2010, 06:26 AM,
#16
Member
Posts: 970
Threads: 37
Joined: Apr 2007

Idea two is not sustainable since we are not an mmo. We are limited to 200 players and any one hungry group can gather friends and wreak havok.

My vision is to rely heavily on idea 1 but with a little room for individuality.

[Image: pixresizeuo0.jpg]
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Offline BaconSoda
06-22-2010, 06:27 AM, (This post was last modified: 06-22-2010, 06:28 AM by BaconSoda.)
#17
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

' Wrote:Third of all, devs/igiss or who ever is gonna base their storywriting on what they experience happening ingame.

Hopefully.

If they dont, it doenst matter anyway.

Here's the problem with this:

[color=#CC0000]
WE'RE NOT THE ONLY SERVER HERE


The story has to be written in a completely unbiased, neutral manner because who knows what is happening between the four or so active servers. Who is going to keep tabs on that? Which server is more important than another server? Why should some other server take precedence over this other server? There's a reason why ingame events have don't have an effect, and that's it. Who knows? The BAF on USA might just be too caught up with Corsairs and the KNF might always catch them off guard. Why should that be disregarded for what happens on our server?

EDIT: And I put that in big letters because it's kind of important and I've said it about 30 times.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline masternerdguy
06-22-2010, 06:30 AM, (This post was last modified: 06-22-2010, 06:31 AM by masternerdguy.)
#18
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Posts: 936
Threads: 142
Joined: Jun 2009

hmmm.

yeah the story presents an issue

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline sean24
06-22-2010, 06:36 AM,
#19
Member
Posts: 1,234
Threads: 116
Joined: Apr 2008

I like the idea of 2:

Maybe events could be dealt with on a case by case basis. Like for example depending on the size of the change- it being accepted or not.

What I mean is your changes could be submitted as an idea. And whether they get accepted or not is up to the devs.
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Offline Tenacity
06-22-2010, 06:36 AM,
#20
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:Coming from EVE, I can say a very dynamic political landscape is fun and exciting and gives peeps a real reason to fight for their side.

There isnt a 200 player limit in EVE, nor are there extreme imbalances in the equipment available to each faction. In an MMO, you dont have to worry about never having enough players on your side. This isnt an MMO, and we cannot expect to play by the same rules.


[Image: Tenacity.gif]
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