Well, that pretty much sums it up, yeah. and as Pip said: stay away from BHG turrets. they suck so hard that if Trent had used those instead of the artifact he could have sucked the nomads into the hypergate halfway the storyline.
I too support the Thresher over the Bullhead when it comes to capital combat because, to be honest, .85 battlecruisers are just down right failures. The biggest advantage the Thresher has is its slim profile, high maneuvrebility and most importantly a thruster! Yes, with this little canister that spews out gas to propel your ship forward at 140m/s even bombers will have problem hitting you with a SNAC.
Quote:Also, how many RMBSs have you gotten rid off now?
4, if I sell this one. The one I have now isnt really a "OMG I NEED TO SELL IT NAO I NEED 1.25 BILLZ!"
Its just a little boring and tiresome, but I still have fun on it now and again, unlike my juggernaut which is 100% fun.
On topic - I've seen the Bullhead in action in a few videos on youtube against 2 corsair dread lolwuts in Delta and they seem to have really helped the Mako that was fighting it along with some other caps. The pilot/captain dude pulses the shield down then shoots light mortars from quite far away. I've also seen in some Bullhead videos the captain mounts a regular BS mortar which seems crazy to me, it must use all the power on the bullhead? For massive burst damage? I might do this... 1 BS Pulse, 1 BS Normal Mortar, 2 Cruiser Pulse, 1 Light Mortar, 7 Basic Cruiser Turrets.
Or should I do only 1 cruiser pulse and 8 basic turrets? Hmm... This is interesting, Battlecruisers =P. Ill be sure to cap 8 it for extra survivabillity but how often are BHG caps used? I mean against Order I see that all the time but what else?
I've got the 2 LM rest BHG turrets loadout, works better then anything I've tried. you can blow away gunboats if they get close to you, and with the exception of the geb, you can destroy any other cruiser in the game almost all of the time if you fly right. with a better armor upgrade, your odds against a geb are fairly decent.
Against battleships, use your thruster, dont't let them cruise up to you, use your awesome firepower.
battleship flaks are a total waste. not worth even trying them. :crazy:
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
Quote:Against battleships, use your thruster, dont't let them cruise up to you, use your awesome firepower.
Yeah, that's the tactics I saw used against the Corsair dready, when it would turn toward the Bullhead he would turn around and thruster away, the Dready would give up and go back to pounding the Mako while the Bullhead would turn back around and help again, rinse and repeat and they defeated two dreads 0.o
if you speak of GB's and bigger.
Although thresher is pretty awesome against GB's and bombers if you can use it right.
MY bullhead setup
2x BS cerbs (BS slots)
2x LM (Top forward and behind firing)
6x BHG turrets (3x bottom 3x top)
2x Pulses (Forward only) (Uses missiles while doing missions since you pawn every wave approching with 2 or 4 missiles and the NPC fighters don't fire 1 single shot.)
Heh, I saw 3 Cap 8 Threshers tottaly vape an Osiris in like 10 seconds, It was awesome. But as you move down the line in the inverse relationship of Capital Class Size/Manueverabillity, (as cap size goes down, manuverabillity goes up) I tend to get worse and worse at PvP =P
' Wrote:Heh, I saw 3 Cap 8 Threshers tottaly vape an Osiris in like 10 seconds, It was awesome. But as you move down the line in the inverse relationship of Capital Class Size/Manueverabillity, (as cap size goes down, manuverabillity goes up) I tend to get worse and worse at PvP =P
So No Threshar for me.
Practise, practise etc...
then awesomeness.
Anyway BHG only has weak armored ships.
So all of them need evading.
Their model allowes them to do so effectivly.
The key thing for surviving in a Bullhead is to not be the biggest thing on your side on the battlefield, too. As you stated about the Mako pounding, we recently had a combat against 3 Outcast big ships in Delta. IIRC, it was two dreadnoughts and one Ranseur, plus a supporting bomber, against my Mako, a Bullhead, and two Threshers.
We ate them alive.
Our tactics were simple - we started working on one of them, they'd shoot at me, and the other three ships would swarm the target from all directions. I'd turn around and hit cruise and open the range back up to 6 or 7K, and while he was adjusting to that, I could close back in for two long range mortar shots, boom, dead Outcast. Rinse, repeat.
I'm not saying that I didn't get hurt - when I docked I had one bar of hull left. But our other ships didn't get touched at all, other than some shield damage. The Thresher is just a beast for being in close and moving around the attackers turrets.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
' Wrote:The key thing for surviving in a Bullhead is to not be the biggest thing on your side on the battlefield, too. As you stated about the Mako pounding, we recently had a combat against 3 Outcast big ships in Delta. IIRC, it was two dreadnoughts and one Ranseur, plus a supporting bomber, against my Mako, a Bullhead, and two Threshers.
Recently as in more than just that one time a few weeks (Or even a month) ago? If yes, please send me a PM with the names. And on a further note: The Ranseur is the outcast dread (Yes, the bigger ship is the weaker battleship - but hey, at least it looks sexy)
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.