Until now, I didn't think that NPCs are a threat if you don't search for the trouble (entered as an enemy in their guard system) but, 8 Wild NPCs in New Berlin for GOD SAKE with train distributor and NOMAD weaponry is TOO MUCH.
How can a train in the CENTER of Rheinland can defend to that? Don't strat with escorts and stuff...these are NPCs in the most important system of Rheinland!!!
I ask admins to remove these Train distruptors and place "normal" Wasps
' Wrote:Dont use JHs in a house IDed transport. You aren't supposed to be there.
I am not supposed to be there ??? But hostile NPCs with GOD power in the center of a nation, a great and powerful nation CAN?
Sorry mate, I do not agree with you
This is not the issue, NPCs should not have this power in such a system. maybe on their system, I do not care!
In the center of a nation they should not posses these disruptor.
' Wrote:[...]
How can a train in the CENTER of Rheinland can defend to that?
[...]
Well a 5k Train isn't supposed to defend himself alone...
It's huge, it's slow, it has only thre weapons and no CM.
Such a Train would usually rely on the local defence forces - therefore it shouldn't sneak though hidden Jumpholes within Asteroid Fields which aren't patrolled by the Military.
If the Captain of the Train decides to take a risky route, he should be able to face the risk - or hire escords.
' Wrote:Greetings,
Well a 5k Train isn't supposed to defend himself alone...
It's huge, it's slow, it has only thre weapons and no CM.
Such a Train would usually rely on the local defence forces - therefore it shouldn't sneak though hidden Jumpholes within Asteroid Fields which aren't patrolled by the Military.
If the Captain of the Train decides to take a risky route, he should be able to face the risk - or hire escords.
Regards,
Talesin
I think what he's getting at is the fact that there's 8 Wild with full blown Train CD's and nomad tech in New Berlin, the heart of Rheinland. Yes, he is a lawful trader, and yes, he shouldn't be using jumpholes. Let us pretend for a moment that he is a smuggler in a Pirate Train though. What would you say to that then? Personally I would think that it could possibly make sense that there would be Wild npcs next to a jump hole in NB that is so isolated in the first place, no one would dare use it anyhow, favoring a quicker, safer route via tradelanes and jumpgates.
Just be glad that non-guard/home system npcs are having any and all CDs removed from them next version (Or so I have been lead to believe..).
Well, the thing that makes Nomad Blasters and Cannons powerful is their lack of power to fire. NPCs don't use energy or ammo when using guns.
So those are really, quite similar to Class 9s. The Train CD is pretty normal, so it's not a Guard NPC. Trust me, Guard Wild are worse than that.
Problem is the location, would work in the Omicrons or Omegas where the Corsairs are just as dangerous, but New Berlin is weird, post this as a bug mate.
There are trade lanes which have been built all across Sirius. Some go through fairly dangerous places but the most dangerous places?
They avoid them for a reason.
Maybe there is a similar reason why you avoided them?
Suffice to say, in an unarmed ship, stay away from the 'dangerous' places.
If a pirate stops you, you'll be a couple of mill lighter. If you die, you'll be a couple of mill lighter plus a bit more, plus all the time invested in gatting that cargo and the journey so far.
@sandspider re: removal of CD's. I sincerely hope not.