I don't care about the engine (though a new one would be nice :rolleyes:), but I really hope this game is more of Morrowind and less of Oblivion. More lore, more talking, more deep stories, fewer voiceovers, fewer big battles, more living world (because no matter how many times someone went to sleep in Oblivion, it still felt completely dead). On another note, I hope Jeremy Soule is doing the soundtrack again. But on the other hand, if the game is empty, no reason to make the Soundtrack too awesome.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Awesome news! One problem for me though- I am to assume the ES V will be set in Skyrim- this is slightly dissapointing looking at the map
You can see that Skyrim is smaller than Morrowind and Cyrodiil. I do hope they include maybe Hammerfall and High Rock into the game. But eh- map does not look nearly as 'exciting' as Morrowind and Cyrodiil.
Well, we have to remember that Morrowind took place on the island of Vvardenfell, which is about half the size of the Skyrim. It's not the size of the map which is really a problem, but the content on the map. I'd do well enough with a game that only has one city, if every house had its own story to tell and the sewers were a big enough dungeon.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Quote:Bethesda Softworks community manager Nick Breckon has confirmed that the next Elder Scrolls game, Skyrim, will use an all new engine. This is contrary to a recent rumour that Bethesda’s next game would still use the Gamebryo engine that powered The Elder Scrolls IV: Oblivion and Fallout 3.
The controversy around Gamebryo can be summarised as: good at trees, crap at faces. It made Oblivion’s landscapes gorgeous, but led to some ugly people and odd behaviour. The way it transitioned between low and high detail scenery as you moved through the world also caused some blurry textures and suddenly appearing objects on some machines.
Since Bethesda’s parent company ZeniMax now owns id Software, the second most popular theory was that Skyrim might use id Tech 5, the engine developed for their next game Rage. Apparently not – “all new” suggests this is one developed specifically for Skyrim, or at least not seen in other games yet. Here’s Nick’s Tweet.
Quote:We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic.
about 11 hours ago via web
Retweeted by 68 people
' Wrote:Not awesome, if so many awesome games come out I always have to save up like sheet...
Quit your complaining. I've got to get myself a new computer to play all of them. D:
' Wrote:It's sort of nice when you have a recognizable voice like Max Von Sydow doing your voice-over.
I'm not sure why, but I haven't been much interested lately in getting back into the world of The Elder Scrolls. And I have a bunch of the DLC for Oblivion, too. For some reason it just doesn't appeal that much to me now.
Map being small can be fixed by re-scaling it. If it takes 2 hours to walk from one side to the other in the same map, it doesn't matter if it looks smaller in the lore. Daggerfall's map was huge but travelling was very easy with pre-opened auto-travel map.
I want a new engine but first of all;
- I want a convincing world (no end of the world battle with 10 guys)
- I want a living world (only the mods gave this feeling to Oblivion)
- I want proper role playing world (Morrowind >>>>> Oblivion)
- I want DIFFERENT dungeon designs (Morrowind >>>>> x10 >>>> Oblivion)
- I want Assassination, thievery missions (Tribunal > Oblivion > Morrwind >>> Oblivion)
- I want changing world like building a city or taking it down (Blood Moon > Oblivion)
- I want more than one main quest merging (Daggerfall >> Oblivion)
- I want levitation (Daggerfall, Morrowind >>>>> Oblivion)
' Wrote:I don't care about the engine (though a new one would be nice :rolleyes:), but I really hope this game is more of Morrowind and less of Oblivion. More lore, more talking, more deep stories, fewer voiceovers, fewer big battles, more living world (because no matter how many times someone went to sleep in Oblivion, it still felt completely dead). On another note, I hope Jeremy Soule is doing the soundtrack again. But on the other hand, if the game is empty, no reason to make the Soundtrack too awesome.
Giant mushrooms, exotic locations, 200ft tall giant insects that transport you from place to place, swampy locations, etc
Yes. More of that would be great. Unfortunately, it looks like LOTR look-a-likes may be the prevailing trend.