not sure whether this comes under ship models or general, so i'll put it here.
i bought an Obstante GRN (gallic royal navy) cruiser, but it appears as a GRN gunboat, this is either becasuse the models are mixed up, or because i've caused a problem by re-opening the ship menu, selecting the gunboat, then launching (i did lose money, but i never selected "buy ship")
not sure, maybe its my fault, but just in case, its here
thanks guys!
hmm, that's an awful big ship ahead... I wonder if its a pirate... yes, definitely a pirate... damn, this is gonna cost me, wheres the damned navy when you need em? too busy scanning noobs in pensilvania to save me 15 mil.
The Liberty Rogue Base in Alberta, Fort McMurray is having the Bar of Padua in Galileo. Meaning that Rumors are the Same (about Hackers at Leiden and Hogosha and Artifact Trades. The Faction, will think of new Rumors). The actual Thing bugging me is that the Window's show the Clouds in Galileo and not the beautiful Alberta System.
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
Gallic Navy missions (In Burgandy at least) are all haywire.
First, the waypoints are all hooky, they don't dissapear and go to the next one when you get to them.
The NPCs don't show up
You cant abort the mission, you have to log out then back in.
Grr.
EDIT: Whoops, just now found the missions bug thread. Sorry.
So after taking a break for about a year I've decided to get back in to Disco. So yeah.
Not sure if this is infocard or general bug so I'll post in both:
The shield damage/capacity is bugged, guns do too much damage against shields.
I tested this out with GB vs bomber:
2 pulse canons doing roughly 10k shield damage each, can take out a roughly 24k graviton shield in one volley, if they hit simultaneously. If they dont hit simultaneously they still do too much damage, but the shield has time to regen a little so it is not always knocked out.
This is despite graviton shields supposedly being more resistant to pulse weapons, as well as the extra 4k capacity the shield has, over what the pulses are doing.
I also tested it vs the GB with my SAC, the GB shield has 140k capacity, whereas the sac does 66k shield damage, therefore it should drain less than half a GB shield, but in fact it drains over half.
Either the shield infocards are all wrong, or all the weapon infocards, or the shield damage is bugged.
Please could this be fixed?
User was banned for: Griefing others
Time left: (Permanent)
Uhm, not sure if this is the correct section but. My Rhenland cruiser - RNC-Bielefeld, currently docked in Conneticut - doesn't respawn fully repaired after kersploding. Its hull is munched-up when I undock, so are some of its turrets.
Someone looking into it would be much appreciated.
i have a bug report i cant find the prob i think that it hase some thing to do with the ip or internet explorer cose i have delete all temp file that i first think it whas the cose of the prob a old file i give you the report i hope maybe you can help:yahoo:
i get blue screen pc crash and its mainly when i play with my dread in eta dowing missions
C:DOCUME~1\User\LOCALS\~1\Temp\wer7d30.dir00\mini050411-01.dmp
C:DOCUME~1\User\LOCOALS~1\Temp\WER7d30.dir00\sysdata.xml
Below is a list of bugs I found or that may have already been submitted by past users.
1: Knock Back Effect: When rammed by NPCs you have a chance to either spin like a top on your axis. Or get what I like to call the knock back effect.
The knock back effect, is an effect of which, clearly stated in its name, knocks you back. It forces your ship to move out of the way in a direction in speeds of up to 400. If you are not blocked by anything you are capable of drifting 4k away from your original location from a harsh knock back. (Very bad for a barge trying to get somewhere)
2: Add on to one: Anti Ramming for this behemoth doesn't really apply. So if you are rammed you become a rag doll especially if in combat by NPCs. (Fun to watch, bad to be stuck in. I slaughtered a poor soul who unfortunately got too close to me when I was rammed and I slammed dead into the small fighter and made it apart of my paint job.)
3: Cruise Speed Malfunction: Now I know they are capped at 250 however on occasion, even out of combat. I enter cruise and stop at 150. It doesnt pick up past that for a good 10k distance or so, at which point you can charge up your cruise faster then you get to the 10k mark. (Dont follow the advice of charging cruise, you will lose time that way)
List may continue later on but thats what I have for now.