Well, earlier today I was playing on the server with around 75 people. I noticed large amounts of lag the entire time (as did {AW} and the rest, in a fight). Fighters were hard to hit *standing still*. I think 75 might be too much for the freelancer netcode, and I used to program client-server games, so I am not completely without knowledge as to game netcode.
A good way to test the server's limits, and this is what we did for Tribes: Vengeance (a game with notoriously bad netcode), is to set the server limit to something like 48 and begin increasing it in increments of 5 (then letting 5 people connect, of course). Keep doing this until you observe EVERYONES ping jumping up higher. When you notice this, drop down the player limit by 5, and you have a stable server.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Things will only get better, maybe work on a way of increasing the player count by making the server think its on 3000 members, that way when we hit the limit, the server dont crash:)
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Not possible. The internal server mechanics are designed for 128 players. Nothing that we can do can change it, unless we can get our hands on the source code of the FL server.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Well, we could, you know, head to Microsoft head offices and hold someone at gunpoint... I'm pretty sure that's standard practice in Mexico, at any rate.