' Wrote:Show me where I have used player piloted ship numbers as an argument for a Faction Role-Play/Lore argument.
For people not understanding. An example would be that the CR, combined with the player amounts of the IMG, have toppled the Outcast Player Numbers in the Tau systems, thus they would logically have control over the entire system and Cali Base would be destroyed by now.
If you have trouble finding anything on this account I can PM you three other accounts I have used in the past.
Happy searching.
Cali, then Falkland, then Kirkwall, then Java, then Cape Wrath.
' Wrote:Yes, because I have an immense database that has tons of information on what you have done Sina. Tons of it.
Just because a link to a thread doesn't exist, doesn't mean you aren't guilty of it. I bet you can't find any proof that shows me doing it, yet I am guilty of it. As is most of the server.
Examples are all the traders and miners who complain that their respective police and military forces don't protect them and actually role play that those police/military factions aren't doing their job. The whole Corsair-Zoner food thing was also changed using player piloted ship numbers/actions. There are a hundred instances of player piloted ship numbers/actions being used to change lore or role play. It is common practice on this server. Acting like you've never done it is hilarious.
Funny how I suspected it was about this.
I have never argued the Corsair-Zoner food thing by using player related numbers, in fact the only thing I have ever said on the subject is that Zoners could have gotten the Anarchists FR5'ed had they used Player-Owned shipments with Food to the Corsairs and gotten them destroyed, screen it and forward it to the Corsair Elders. Last time I recall, such statement had nothing to with speaking in favour or against Faction Lore. It's about Player-owned consequences, exactly how Role-Play is driven everywhere else.
Before you start writing again about the statement I made, I could justify a war with Liberty by finding Liberty Corp NPCs shipping H-Fuel constantly to Liberty, breaking the Kusari Embargo. How ridiculous wouldn't that be?
Finally, if you don't have proof, then you can't back up your claims. I can say that Zelot uses his Emperor Character to help his Mercenary get paid and receive respect in Kusari. And when someone asks me for evidence I will say that I don't got a link to such statement, or the database is too immense for me to handle it. If you can't prove it with more than just hearsay, then don't say it to begin with. Else I will call you out for being a liar.
And the Miners Complaining is because of a Player issue that has nothing to do with lore either. It's comparable to the KPT going into Sigma-13 to take down the Junkers, 'cus Player-Owned Samura/Kishiro ships are getting shot down, and although in lore-wise the GMG would protect them, their actual low player presence still leads to Samura/Kishiro ships getting shot down. Therefore I send my team instead, who are more active and can actually defend them. This is again, nothing to do with justifying Faction Lore. It's just a player problem.
On the other hand claiming that the Hogosha shouldn't be in Bretonia space because some guy sees too many Hogosha players compared to KNF players, is trying to use ones own perception of player-numbers to deny a faction a certain part of their ZoI. And THAT is using player related numbers as an argument for Faction Lore.
'pologies, I mistook your stance as one of no-hogosha.
Further to this, would it be possible to give a place of sale for gold ore in Kusari? At the moment very few (very very few) people transport the old commodity gold, in preference of gold ore. Since gold ore goes only to liberty and rheinland(no, you're right, it all goes to liberty), this bolsters a single trade route (and increases population in one house that has no real need for increased population).
Apologies for being ever so slightly off topic, and I know there are other places where other mined commodities can be sold, it's just a question about gold ore in particular.
' Wrote:I'm considering doing that.. I'll let the thread go for a bit to see if it stays on-topic.
Deadric, Yamakazi, stay on-topic and away from each other's necks. Stay on the subject of Hogosha in Bretonia.
Deadric, you know better than to come in here and make things personal.
My last paragraph in my latest post has -everything- to do with this thread. I suggest you re-read it. And it is connected to everything else that has been argued.
'pologies, I mistook your stance as one of no-hogosha.
Further to this, would it be possible to give a place of sale for gold ore in Kusari? At the moment very few (very very few) people transport the old commodity gold, in preference of gold ore. Since gold ore goes only to liberty and rheinland(no, you're right, it all goes to liberty), this bolsters a single trade route (and increases population in one house that has no real need for increased population).
Apologies for being ever so slightly off topic, and I know there are other places where other mined commodities can be sold, it's just a question about gold ore in particular.
I didn't even remember the lack of a gold sell spot in Kusari.. Yes, it should have one. I believe Cannon would be the one to talk to about that, or Xoria...
' Wrote:My last paragraph in my latest post has -everything- to do with this thread. I suggest you re-read it. And it is connected to everything else that has been argued.
It was in relation to the "I said/He said" argument that Deadric started, not the last post.
I'm not saying you had anything to do with the Zoner-Corsair food stuff. I merely pointed it out as it is but one instance where player piloted ship count/actions were used to change the lore/role play of a faction(s).
As for the miner/traders crying about the military/police factions not helping them. There are factions who have used that to justify a change in their role play/lore.
Quote:Further to this, would it be possible to give a place of sale for gold ore in Kusari? At the moment very few (very very few) people transport the old commodity gold, in preference of gold ore. Since gold ore goes only to liberty and rheinland(no, you're right, it all goes to liberty), this bolsters a single trade route (and increases population in one house that has no real need for increased population).
This. This is indeed a problem with almost all the hot spots. Instead of applying a good fix, they just nerf something; which it turn creates a hot spot elsewhere.
@ Dab
Didn't mean it to be personal. We are all guilty of using player actions/count to our benefit in role play. Kinda of topic so I'll refrain from talking about it further.
Fair enough, but I've removed the part of this post that mentioned it. That argument is over. -Dab