Okay, I found the generic pirate ID and a few others. Getting rep for unlawfuls can be tricky because of the starting balance (how I hate you LPI NPCs...) but I found that killing enough xenos gets you to the point where you can take missions.
(A lot of dead xenos NPCs later)
GENERIC PIRATE ID:
Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants owner right to scan other ships and demand cargo, engage bounty hunters and lawfuls, fulfill bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats
You can probably see why this passed checks; it doesn't look too bad. THEN, we get to this, all differences in bold.
LIBERTY ROGUES ID:
Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfill bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
CORSAIR ID:
Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfill bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
You get the idea; the same ID is used for every other unlawful faction aside from Junkers/Hogosha, who are quasi-legal.
First off, Liberty Rogues seem... WAY too unorganized to have more than one, maybe two caps. I could post their in-game description here if necessary. Nevertheless, as long as I don't see any LR caps that aren't very well RP'd I won't complain about that.
Second off, there is no reason Corsairs shouldn't have it mentioned in their ID that they can KoS outcasts, and vice versa. I would also like to see tighter control on their caps, since they are fighting a very tight war in eta/tau/omegas and should funnel all their resources there. That goes for Kusari/Bretonia as well, although with less pvp oriented ships it seems to not be a problem.
However, as has been brought up many times, not all Corsairs/Outcasts are warriors, quite a few are pirates/smugglers. I would like to see a distinction between their militaries and their citizens, seeing as other nations have plenty of divisions. Rogue nation status might also be granted to the Mollys, who are analogous to a breakaway Irish group and, as far as I can tell, believe that they are their own nation and function appropriately.
Third, all the 'terrorist' factions, or since enough people seem to hate the term for its current RP meaning (murderous psychopath), the 'violent activist' factions. People like the Gaians (terrorize to preserve nature), the Blood Dragons/GC (terrorize to overthrow Kusari gov't), the Bundschuh (terrorize COMPANIES to release their stranglehold on Rheinland), and the Xenos (terrorize to keep outsiders out of liberty), the kind of people who don't simply pirate and don't simply KoS everyone. The kind of people who have a VERY specific agenda (KoS the following factions, destroy all cargos of ___ that don't come from ___, and defend themselves), and require decent RP ability. Instead of handing out generic terrorist ID (i.e., KoS everyone, which is very wrong for most of these factions...) to those willing to play them or forcing them to follow pirate rules (leading to a BD forced into letting a prudent Samura VIP live *cringe*), they should have specific targets to go after, since, while some factions have fallen to piracy/money-grubbing (most notably Hessians and Unioners as opposed to Bundschuh, and Hackers/LR were never idealists) certain among them don't care about money and are honestly concerned about the issues they act upon.
I'd like to see leaders of 'pirate' factions come forward with ID reform ideas, especially the lower scale fringe groups like gaians and bundschuh. I'm fairly confidant that at this point everyone is aware that there is a problem, and its time to start trying to fix it. Suggestions?
' Wrote:You get the idea; the same ID is used for every other unlawful faction aside from Junkers/Hogosha, who are quasi-legal.
Actually Junkers are unlawful but not pirates, terrorists, or criminals. Junkers basically have the same ID as the rest of the pirate bunch even though they are not. Junkers are basically the go betweens for smuggling with what I think is a junk collector cover.
' Wrote:Actually Junkers are unlawful but not pirates, terrorists, or criminals. Junkers basically have the same ID as the rest of the pirate bunch even though they are not. Junkers are basically the go betweens for smuggling with what I think is a junk collector cover.
Good to know. In any event, they seem to be doing better than the other unlawfuls, such as bundies and whatnot... has anyone EVER seen one?