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Shaulanca Fleet and a ID change?

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Shaulanca Fleet and a ID change?
Offline Manuel Smith
02-21-2011, 02:50 PM,
#11
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Posts: 359
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' Wrote:You didn't got me there Zelot. I don't say that being corsair is not bad. I only say that we need something that poples know to RP with us. We don't RP like corsairs, we RP like religious fanatics. And peoples RP with us like we a normal corsair RP, and that isn't fun at all cuz if i wanted a corsair RP i wil just don't use any tag, and by the way we are not using only corsair ships, me for eg. I use a raven talon.

Yeh, and the problem is, that less peoples are interested to read our background story it seems. So we are for them, just some corsairs.

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Offline munsan
02-21-2011, 02:53 PM,
#12
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Posts: 260
Threads: 25
Joined: Jan 2010

' Wrote:Well then don't be Corsairs. Get rid of the ships, and don't use our bases. You may also have some problems with your ships aside from the Corsair ones, as you used the fact that you were Corsairs to get ships from Corsair allies. That may change now.

Do what you want, but don't complain to us about the consequences of it.


I might be wrong but our first contact might have been with the corsair and some could say we became friendly standing agenst our common enemy "Bretonia"...that been said... I think the current ID system is best suited for us...untill we get offical status that is... we might consider changing ID then.
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Offline SnakThree
02-21-2011, 02:53 PM, (This post was last modified: 11-09-2014, 09:33 AM by SnakThree.)
#13
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DELETE

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Offline mayu20
02-21-2011, 02:57 PM,
#14
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@Snak3 the enemy of my enemy is my friend. Shaulanca don't like Mollys and yes we pirate miners. That make us corsairs? Didn't know that

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Offline SnakThree
02-21-2011, 03:01 PM, (This post was last modified: 11-09-2014, 09:33 AM by SnakThree.)
#15
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DELETE

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Offline Zelot
02-21-2011, 03:03 PM,
#16
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Here is the basic question for me,

How is what you do in game different from what Corsairs do in game?

I know, your religious fanatics, good, what do you religious fanatics do in game that is different than what Corsairs do in game?



[Image: 13121_s.gif]  
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Offline aerelm
02-21-2011, 03:03 PM, (This post was last modified: 02-21-2011, 03:13 PM by aerelm.)
#17
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To be totally honest with you Steve (Although I think I've already mentioned it during the early days of Shaulanca), I've never liked the idea of using Corsair ID for such group, as you're not really a 'Corsair' group anyways.

Shaulanca have always been more of a 'Pirate' group to me who are close friends to Corsairs and help each other out whenever they can, so I'm all for switching all your ships to use Pirate ID instead of Corsair.

This however, will raise a major problem: Tech restriction.
Sadly, some people in this community - who happen to be leading figure of some of the major factions - have a 'Black & white' type of view over things, which might make things rather hard for you. What I suggest is, switching to Pirate IDs and approaching the Corsairs leadership like 'We used to be corsairs, but life-style of corsairs doesn't really fit our group, so we decided to become independet but we'll still help you whenever we can, so it would be nice if you let us keep our tech' - Something that doesn't sound like 'We don't like Corsairs and don't want to be corsairs anymore and we're sick and tired of being called cannibals, etc'. That might work if you manage to RP it out right, and even if doesn't, there's still a chance of getting ooRP approval from Sairs for your ships (Not much unlike the [RF] Hessian group), but yet again, if RPed out right.

If neither of these work, and if you still believe you should be able to fly with Corsair tech, you can wait for SRPs to re-open, and then request a SRP to fly Sair ships in your fleet, even if not approved by the elders (Not much unlike the VR- Hackers group). Same goes for the Osiris, there have already been two major pirate factions with cap ships as their Flagship (The Vagrant Raiders and Neo-Terran Front), and both had to request SpecOps ID for their ships.

In the end, although I don't want to sound like a 'RP-whore', but all I have to say about your situation is, anything is possible in this game if RPed out right.
But still, if you're not corsairs and want to go full independent, and nothing works out in your favor, you'll have to live with it and get Codie-Sabres just like any other pirate out there, which is rather meh, but the only way if you don't get permission (InRP, or ooRP) to keep your ships.
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Offline mayu20
02-21-2011, 03:03 PM, (This post was last modified: 02-21-2011, 03:07 PM by mayu20.)
#18
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@Snak3 Actualy....we use pirate ID and zoner guns too, and how we act like corsairs?

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Offline Mannock
02-21-2011, 03:08 PM,
#19
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Why not Order? Discipline, military, constant struggle to defend mankind and religion. The old military orders (Templars, Hospitallers, etc.)

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Offline Zelot
02-21-2011, 03:09 PM,
#20
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' Wrote:Actualy....we use pirate ID and zoner guns too, and how we act like corsairs?

You operate (or at least used to) from Mindelo. A corsair base.
You fight the Mollies.
You fight the Bretonians.
You pirate miners in Dublin.
You fly Corsair, FA, and Hogosha ships.
You fight alongside the Corsairs.

Those are all ways you act like Corsairs.

So tell me, what do you do in game that is not like the Corsairs.

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