Uhm...hm...well, I must say this is a bit problematic.
Being the leader of the GMS, I must say that having the mining off presents an issue. Most of our in-game roleplay is centered around mining, of all things. The mining, the transporting, collection, the pirates coming and stopping by to take said ore. Kinda drives things. And on top of that, piracy begets lawful activity, begets...things.
The future of my faction is incredibly affected by this, so it's a little troubling. Especially since trading in Gallia is nonexistant, so it's not like we have something else to do with our time now.
I don't usually Q_Q, I'm usually good at rolling with the punches. But, uh, I kind of have an invested stake in this, and I can assure you that the behavior issues aren't a result of my faction. I suppose this is the Zoner in me being upset for having to deal with the consequences of other people's misbehavior.
It's ironic, too, because we were just getting the gang together to go our and do some mining, of all things.
Welp, guess there's nothing to do now but go to my corner and brainstorm a bit.
[color=#FFFFFF]No really why kill the mining? Kill the idiots destroying it, I feel for Dutch now...I really do. Some people mine and don't cause problems so why don't we put a bit more Admin efford and elliminate the wicked instead of just depriving everyone of their mining
Quote:Unfortunately I expect the mollies, img and gms are pretty much stuffed now.
And BMM, and Bowex, and kreuger, and just about half the trading factions in the game. disabling mining shuts down 3 factions outright and screws over half of FL's RP. I truly hope this is merely a "trial" meant to teach the community a lesson (whether that is just or not is a question for the community itself) because, frankly, it's not gonna work.
But hey, if you're taking suggestions to improve behavior, here are a few:
1. Make the order a faction ID.
2. Nerf the Isis into firing justice Mk 1's.
3. Delete the New York system.
With any luck, this and the deletion of mining should make FL a far more enjoyable experience.
' Wrote:And BMM, and Bowex, and kreuger, and just about half the trading factions in the game. disabling mining shuts down 3 factions outright and screws over half of FL's RP. I truly hope this is merely a "trial" meant to teach the community a lesson (whether that is just or not is a question for the community itself) because, frankly, it's not gonna work.
What do you think happened before the mining mod?
People traded. Get used to it like we did before Dusty made the mining mod.