A while back a made a fighter/freighter model, It doesn't fit in a shipline but it does like kinda cool.
here are some shots of it ingame: {not to mention the ugly cockpit with pilot head sticking out}
Nice concept overall.
Textures need some work but model looks made well enough, from the screens provided anyway.
Some notes:
1. If the model was not intended for the mod when you posted the thread, don't post it in the mod related parts of the forum.
2. If the model is intended for the mod then there is room for it probably. The ship looks like a combination of SHF and a Freighter.
I would call it a smuggler interdictor.
Basically a Lawful Barghest.
This is quite literally the case of building a box, slapping on some engines and some wings, and trying to submit it as a legit model for a mod. just because the model has been put into the game, does not mean that the model is appropriate for usage. and the fact that community members are posting comments along the lines of "I like it, it looks good, is it a liberty bomber", is shocking me that people are actually considering this as a serious submission.
I do not mean to be harsh, but cmon. just because you can complete the entire submission cycle doesn't mean a box with wings can be added as a possible ship replacement in the mod. now, i commend the fact that that being your first model, you learned how to hitbox, hard point, texture, and model etc all of it, but you have a while to go with this model if you wish for it to be a viable model replacement/new model for discovery, or any other mod itself.
regarding the model, it is too boxy and basic a design, it needs to be reworked from pretty much all angles. look at vanilla ships- they may be big and blocky, but they still have a design on which they're built on.
and I really have to ask the community- if you want the new modellers to improve, you have to give proper feedback. I understand giving positive feedback, but positive feedback is not the same as pointless/+1 feed back that's been going on.
I actually like the design >.>
Tis simple and clean. Adding detail to it would clutter the model up and changing the shape would remove the whole 'freighter-esq' look it has.
I'unno, I make systems, not ships:P
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
looks like a really neat shuttle craft. In fact it looks more realistic then the shuttle available in penny.
It has kinda that generic cargo feel. Something youd see ferrying people / small cargo pods between ships and from planet side to large ships. ... pizza delivery etc.
because... in a real universe you know ships like a liberty dred and carrier are aerodynamic and can park in some space lot somewhere on a planet.