U/D/L/R is T/B/F/H
EK is G
B/B is R/Y
Reverse is N
Mouse control is S
Thruster is spacebar
Mostly normal after that with some remapping of stolen keys.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
W - Strafe Up
S - Strafe Down
D - Strafe Right
A - Strafe Left
Tab: Thruster
Q - Drop Mine
X - Reverse
Z - Engine Kill
V - Rear View
H - Turret View
R - Next Subtarget (Guns, Turrets, etc.)
Shift + R - Previous Subtarget
1 to 6 - Activate Weapon Group
Shift + 1 to 0 - Turn on/off weapon 1-10
Space - Mouse Flight
F - Shield Batteries
G - Nanobots
O - Scan
Mouse 1 - Mouse Flight
Mouse 2 - Fire
Mouse 3 (Click Mouse Wheel) - Cruise Disruptor
Mouse 4 (Left Button Side of Mouse) - Countermeasures
Weapon's Group 1: Full Guns
Weapon's Group 2: Only Hull Busters
Weapon's Group 3: Only Shield Busters
Weapon's Group 4: Energy Efficient Hull Busters (Usually only 2 so energy regenerates while firing - Important for fighters fighting transports)
Weapon's Group 5: Heavy Hitting Weapons (Mini Razor, Missiles, Torp)
Weapon's Group 6: Countermeasures (Autofire)
Justice is nothing other than what is advantageous for the Stronger