Just a quick note concerning the Zoner guns, I hope I'm not too late.
' Wrote:Ageira has never stated an oorp problem with this situation.
Dab =/= Ageira.
But in RP, you actually should.
Corporations which are in to 'weapon technology' business tend to loose money when their own government is employing foreign weapons.
Now, there are few problems around this thing with Zoners.
First problem is that Zoner GB turrets are actually one of the best, if not the best in the mod.
Second problem is that LN is using those weapons on their really good gunboats.
Now, whatever the reasons, roleplay or not, complete re-balance of -all- weapons was done for that exact reason to promote using your own weapons.
Thus, Liberty Navy guns were -extremely- upgraded, as well as Rheinland Military weapons.
Some mistakes were made though, so now instead of seeing a Magma Hammer Guardian, we usually see a 4 Codes + 2 Magma's Guardians. And this is not only about the official LN faction, it's more like a general problem in Liberty. Making Magma's and Firekisses class 10's might help, but I'm not entirely sure.
I am of the opinion that every single of 4 Military's should be forbidden to use anything but their own weapons.
While it makes sense for some ragtag bunch of pirates to mix all kinds of weapons, it doesn't make any sense for Military ships to do so.
My point being - there is no problem with Zoners selling any of those weapons to anyone who wants to buy them. They want the credits, why the hell not.
But there is a problem with the Military that wants to employ such weapons over their own, even to make a point out of it.
Now, if you compare this case to something like the Red Hessians using a IMG battleship, you'd expect RM to employ a Zephyr just to make a point, or to kick the IMG out of Rheinland.
Or, the KNF flying Karasu's because they saw a Blood Dragon in it.
It wouldn't make much sense, not even for making a point. It would be just downright bad.
So, I really think you should ditch that and say 'Nay' to all Zoner weaponry, as well as any other outside technology you can actually acquire.
Once again, that box should be red to you, not because Zoners don't want to sell it to you, but because you don't want those guns.
Apology for a slight gravedig!
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Quote:Now, there are few problems around this thing with Zoners.
First problem is that Zoner GB turrets are actually one of the best, if not the best in the mod.
Second problem is that LN is using those weapons on their really good gunboats.
The Liberty Navy pressured the Zoners for their tech usage rights due to Pirate IDd Ahoudori gunboats flying about with eight of these (and a few Tridente's and other assorted rabble). I agree completely with your argument, but please understand that what we pushed for was a reactive rather than a proactive measure. Frankly, we were all sick of facing the same old stuff without the weapons to match, so we thought it best to even the playing field. The reality was that we:
1 -couldn't deploy cruisers, battlecruisers or battleships, as they are easy to outrun in a gunboat. Only a handful of times has the Maryland been deployed successfully against gunboats, one such time being Joe firing two battlerazors into the hull of one who was cruising away.
2 -couldn't deploy a single gunboat against one of these, as ours would lose without a doubt. This is due to the firepower discrepancy.
3 -found it difficult to support a single gunboat with a bomber or two due to accusations of ganking.
4 -found it difficult to swarm with fighters and bombers due to the tendency of these gunboats to sunsurf. Of course, the sun kills fighters and bombers far more easily than a cap 8 heavy gunboat.
Having removed point two has significantly changed our choices inasmuch as when necessary, we can bring out an equal that can also chase through a sun and keep up, without inevitably losing. This removes the favourable position that pirates were in, acting as a discouragement to their use, thus enabling us to do other things with our time, like fight fighters.
The Zoner GB gun was balanced as much for the Ahoudori or the Tridente as it was for the Liberty Gunboat. (I added this in as I failed to articulate that point above)
Given the scale of the problem, and it was really quite large as there were anywhere from one to four or five of these per day, we wanted to firstly make a symbolic deal that would send a message that they're no longer going to get matched up with equivalent classes that are at a disadvantage. This is a deterrant, and to my knowledge, it worked, or at least coincided with people getting bored of their Pirate Ahoudori's. The second reason was, as I've said before, evening the playing field. Fighting fire with fire always sets a lovely precedent. An eye for an eye, as they say.
Quote:I am of the opinion that every single of 4 Military's should be forbidden to use anything but their own weapons.
While it makes sense for some ragtag bunch of pirates to mix all kinds of weapons, it doesn't make any sense for Military ships to do so.
Why does it not? Just because the standard issue American serviceman gets an M16, doesn't mean that other sections of their armed forces don't get something different. If we're comparing to real life equivalents of the armed forces, they do often mix and match their weapons, and purchase them from different sources. Of course, here you could vilify me for bringing up a real life example, but I know not what else our preconceptions about the military are based upon.
Furthermore, if any other house has the same problem on a similar scale that we had with pirates employing Zoner GB guns, I fully expect them to leverage the same level of cooperation from the Zoners as we did. Plus, these pirates didn't have a motley assortment of weapons, they had a full load of Zoner GB cannons.
Quote:Now, if you compare this case to something like the Red Hessians using a IMG battleship, you'd expect RM to employ a Zephyr just to make a point, or to kick the IMG out of Rheinland.
If it were ten Zephyrs, I think you might see Rheinland react with a little more than blank apathy. One is easily attributed to fluke or coincidence, but the scale of the problem in Liberty was many times more serious than a battleship that doesn't get taken out much anyway.
I do get where you're coming from Chopper, but we're not going to shrug as the game mechanic you rightly pointed out is used against us.
Quote:Furthermore, if any other house has the same problem on a similar scale that we had with pirates employing Zoner GB guns, I fully expect them to leverage the same level of cooperation from the Zoners as we did. Plus, these pirates didn't have a motley assortment of weapons, they had a full load of Zoner GB cannons.
I also understand where you'r coming from, but I don't think you are dealing with the problem the right way.
You use those guns to even the odds with some Indies, mostly. But what you are doing is that you are now making every other unlawful faction in Liberty to also use these guns, to even the odds with you.
As an end result, everyone will use Zoner GB guns except those factions that don't want to go for an edge over their roleplay. So, only them will actually loose.
Quote:1 -couldn't deploy cruisers, battlecruisers or battleships, as they are easy to outrun in a gunboat. Only a handful of times has the Maryland been deployed successfully against gunboats, one such time being Joe firing two battlerazors into the hull of one who was cruising away.
2 -couldn't deploy a single gunboat against one of these, as ours would lose without a doubt. This is due to the firepower discrepancy.
3 -found it difficult to support a single gunboat with a bomber or two due to accusations of ganking.
4 -found it difficult to swarm with fighters and bombers due to the tendency of these gunboats to sunsurf. Of course, the sun kills fighters and bombers far more easily than a cap 8 heavy gunboat.
I must disagree with you again, on some points.
Cruisers can be deployed successfully if they are mixed with snub craft.
Also, a Liberty GB with your own turrets can still beat an Explorer on it's own.
It probably can't beat a Tridente, true, but then again, it won't beat it with Zoner GB turrets either. That ship is simply too powerful.
Now, as for the 'edge' you are talking about.
Doesn't the LN have the same kind of edge with their Magma hammers, compared to all other unlawfuls in Liberty?
As far as I know, most people are just mixing 4 codenames and 2 mh's now. But even 6 mh's is an edge.
Also, didn't the Liberty Navy sell those guns to certain Mercenary groups for them to have the edge too?
Imagine the IMG having to fight against a 4 code + 3 mh sabre in the Taus. Now, imagine the IMG contacting you and asking those guns for themselves, or else they would remove your docking rights in Magellan. Of course, you don't need Freeport 4 as a docking point too much, but I'm just making a point.
Now, I don't have a problem with this, -unless- you want to go both ways, and that is what you'r trying to do.
To be honest, I am pretty scared when I get jumped by the [LN] on my unlawful, and that is perfectly fine. I run. I always do. And that's the way it should be actually.
But when I see you doing the exact same thing as indie Explorers and Tridente's, it just ruins it all.
Quote:Why does it not? Just because the standard issue American serviceman gets an M16, doesn't mean that other sections of their armed forces don't get something different. If we're comparing to real life equivalents of the armed forces, they do often mix and match their weapons, and purchase them from different sources. Of course, here you could vilify me for bringing up a real life example, but I know not what else our preconceptions about the military are based upon.
Well, it's based upon military system actually, which is different then the pirate one.
Your pilots are soldiers, they get a ship and weapons, they undock and do their job, in my head at least.
It's not -theirs-, it's -theirs to use-.
While pirates are actually owning the ships, at least 'indie ones', as far as I can see it.
And pirates actually do visit Zoner bases. They can win the ship with guns in a bar brawl for all I care.
But I'm pretty Nazi about this thing, back then when we were starting a LPI faction, I demanded from Zapp that we all use the same loadout.
And we did, in the first 6 months or so, then it all went downwards.
So, yes, I'd probably like you to have a 'uniform loadout', but I know that won't happen, and I understand that.
But using Zoner GB guns, or even Bretonian guns is just not right.
Now, imagine some indie Rogues using Roc bombers to get an edge, because Barghest just dies too fast. You see them, and you think 'hm, why do we have to stick to our ****ty Upholders'.
So, you soon start using Roc bombers instead of Upholders too (it even makes sense, since Upholder is downright bad).
That is an extreme of what you'r doing.
In Real Life you could probably justify using civilian equipment for military use too, but in FL universe it just makes little sense.
Please note that my posts are not flaming or Q_Q, I never even met one of your Zoner equipped GB's. I'm more theoretically oriented.
I did, however, meet one of your Guardians with Ultra Sunrails. And I don't like that either, but even that makes much more sense then Zoner GB turrets.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
All of what you said is the extreme of the direction that we've taken, but I'm still not totally convinced by the reasoning. Plus, we don't go to the extremes like we could, perhaps by encouraging everyone of rank to get a gunboat decked out with full Zoner guns and encouraging their use in any situation. However, that we could makes people who think with a longer term view reconsider their actions. People have always required incentives or disincentives to encourage or discourage certain kinds of behaviour after all.
Firstly, the only odds that are helped by Zoner guns are the gunboat ones, the others aren't so great (yet I think a few asked for some fury 5's).
Quote:Cruisers can be deployed successfully if they are mixed with snub craft.
If the gunboat goes in a straight line while strafing to another point, the cruiser can't keep up. The successfulness of deploying capital ships against gunboats is very dependent on whether those gunboats choose to fight. If they do that straight line while strafing, the cruiser is out of options. At least, this has been my experience.
Quote:Also, a Liberty GB with your own turrets can still beat an Explorer on it's own.
The likelihood of this is very slim if the Explorer has Zoner GB guns.
Its skill dependent of course, but given good equal pilots, the favour would probably turn to the Explorer. And then, the straight line plus strafing works against Liberty Gunboats too, due to the firepower and armour difference.
Quote:Doesn't the LN have the same kind of edge with their Magma hammers, compared to all other unlawfuls in Liberty?
As far as I know, most people are just mixing 4 codenames and 2 mh's now. But even 6 mh's is an edge.
Also, didn't the Liberty Navy sell those guns to certain Mercenary groups for them to have the edge too?
Imagine the IMG having to fight against a 4 code + 3 mh sabre in the Taus. Now, imagine the IMG contacting you and asking those guns for themselves, or else they would remove your docking rights in Magellan. Of course, you don't need Freeport 4 as a docking point too much, but I'm just making a point.
I suppose we have as much an edge with the Magma Hammer as the Rogues do with the Sammael, or the Xenos with the Black Widow. As much as I can see your point about those factions needing to even their playing field, the effectiveness of these guns is very much dependent on the pilots, and not in the same way as gunboat guns. Those who can use a Sammael may not be able to use a Magma Hammer, and I would venture to say that the 4.00 refire of a Black Widow makes it quite popular as a kracken substitute.
The point I'm making there is that Zoner GB guns make a GB universally more effective. If you can use any gunboat primary (except the Nomad one), you don't need to change the way you fight. The edge with fighters in Liberty is based on whichever gun you know how to use best, whereas if you know one gunboat gun, you know them all. From a pragmatic point of view, it makes no sense to hold back when others do not.
Regarding your example of the IMG, the Liberty Navy is one of the very few factions that people have a hard time bossing into unfavourable positions. I have no problem with exploiting this position, as America does (or perhaps, used to), and it could probably be argued that not to do so would not be in keeping with traditional American, hence Libertonian, foreign policy. Should the IMG, or other faction not based in Liberty try that line with us, what we lose is relatively little to what they lose (which would probably be docking rights in all of Liberty, as LN NPCs make everyone else red too).
Quote:To be honest, I am pretty scared when I get jumped by the [LN] on my unlawful, and that is perfectly fine. I run. I always do. And that's the way it should be actually.
But when I see you doing the exact same thing as indie Explorers and Tridente's, it just ruins it all.
Ruins it all? You point out that you haven't seen a Liberty gunboat decked out with Zoner guns yet, and to be honest with you, neither have I. There is one, to my knowledge, and as I understand it, it's brought out to kill those Explorers and Tridentes, not so much to deal with those others who don't use them anyway. If anyone has seen this not to be the case, please correct me.
Quote:Well, it's based upon military system actually, which is different then the pirate one.
Your pilots are soldiers, they get a ship and weapons, they undock and do their job, in my head at least.
It's not -theirs-, it's -theirs to use-.
While pirates are actually owning the ships, at least 'indie ones', as far as I can see it.
And pirates actually do visit Zoner bases. They can win the ship with guns in a bar brawl for all I care.
But I'm pretty Nazi about this thing, back then when we were starting a LPI faction, I demanded from Zapp that we all use the same loadout.
And we did, in the first 6 months or so, then it all went downwards.
So, yes, I'd probably like you to have a 'uniform loadout', but I know that won't happen, and I understand that.
But using Zoner GB guns, or even Bretonian guns is just not right.
Absolutely, which is why all the tech measures we have in place have been executed in a top down manner. We cant really enforce a sense of the state owning these things though, as that's not the case in reality. A sense of suspended disbelief, like with most issues in FL, is required. There's that lovely line that I've seen a few times, "I pay my taxes like every other good citizen and I am [dissatisfied in some way]", to which the universal response has been "What taxes?".
Today, we are approaching (and to some extent already experiencing) the era of mass-customisation. The ideal you appear to hold to is comparable to a production line, where "you can have any car you like, as long as it's black" or "any loadout, as long as it's this". I very much doubt that it would be in anyone's best interest if everyone of a given rank in the armed forces got issued with exactly the same inflexible equipment. In fact, if I were left-handed, that would put me right off due to searing empty bullet cartridges flying in my face when ejected from the chamber. What I'm trying to say here is, the gun they use may be the same, but the way its configured is always tailored to the person who uses it.
I do not see the link between state ownership of their property inRP and what tech we can or cant use inRP. States sell each other arms, and as far as I know, it's for their respective armed forces to use. You could say that the Zoners aren't a state, and apparently they're not, but if they have the capacity to produce their own weapons, they must be pretty large. This is based on the fact that most smaller states these days purchase their weaponry rather than build their own due to the ridiculous costs involved. Either that, or far more likely, factions producing their own weapons was done for balance and variety reasons, which itself requires suspended disbelief.
Quote:Now, imagine some indie Rogues using Roc bombers to get an edge, because Barghest just dies too fast. You see them, and you think 'hm, why do we have to stick to our ****ty Upholders'.
Some already do this and have so for a long time, but it's not a problem on the same scale. In fact, nor is it of similar seriousness. There are rogues who fly with Sabres, and most Pirate IDd characters also have Sabres. In fact, since the Xenos naturally use the civilian line, what you describe is business as usual.
An Explorer with Zoner guns is significantly harder to kill than a Roc, or the other two. We got very tired of the amount of force we had to exert on a (good) GB pilot doing the flying-in-a-straight-line-strafing thing, since it was a daily occurrence (Joker plus assorted stuff), which numbered about five fighters if we wanted to take him down. Of course, you could say "lrn2pvp" but I'd like to see you try against those skilled gunboat pilots.
That veered off course a little. Your comparison with the Roc is different than this situation for the reasons I already mentioned.
We tend to view tech as more a "what do we not have in a given class" than a "what do our enemies have that's better?" It's been my aim, for a very long time, to get some kind of in-between for people who do not like to use 2.00 or 8.33 weapons, for example. This is where the sunrails came from, and to some extent why we also have access to Fury's. This is also where the few challengers we had came from, as we had a light bomber but lacked one with serious power to use against capital ships. We look at bridging gaps in our arsenal rather than giving our pilots the edge in only a few particular scenarios. Perhaps this is just my ideology.
Quote:1 -couldn't deploy cruisers, battlecruisers or battleships, as they are easy to outrun in a gunboat. Only a handful of times has the Maryland been deployed successfully against gunboats, one such time being Joe firing two battlerazors into the hull of one who was cruising away.
2 -couldn't deploy a single gunboat against one of these, as ours would lose without a doubt. This is due to the firepower discrepancy.
3 -found it difficult to support a single gunboat with a bomber or two due to accusations of ganking.
4 -found it difficult to swarm with fighters and bombers due to the tendency of these gunboats to sunsurf. Of course, the sun kills fighters and bombers far more easily than a cap 8 heavy gunboat.
In the case of the Roc, it can be beaten by fighters, which can also keep up with it. There is a solution as point four no longer exists (unless Rocs can sunsurf <_<), which means we just apply fighters to the solution, just one or two.
The manpower required to take down an Explorer is far higher, and a pain to get on every day. The situation was to some extent already a detriment to fun, in the same way that logging on as a Corsair every day to deal with seven Outcast Dreadnoughts was. It was monotonous and boring, so we decided to change it.
Alright, you obviously also have a point there, but I'm still sticking with mine. Yet you did manage to convince me a bit, but only a bit. Maybe we can come to a compromise:D
I'll also try to keep it short.
Now, when I said 'ruins it all', I didn't mean my gameplay, I meant my 'illusion of the LN', so to say.
You must realize that, even if you do have problems of the sort, all factions do face the same or far bigger problems.
You surely remember the situation from 4.83 and 4.84 when all factions could use 'allied equipment'.
'Allied equipment' was always about 'filling the gaps', while those gaps are there for a balancing reason.
There are no more BD HF's with Inferno and Krakens, no more Vipers with Del Cids.
As I said, whole 'weapon rebalance' was done for that reason so factions can use their own weapons instead of 'Outcast side using Krakens' and 'Corsair side using Del Cids'.
Quote:Firstly, the only odds that are helped by Zoner guns are the gunboat ones, the others aren't so great (yet I think a few asked for some fury 5's).
Well, I can partially agree, since I am quite fond of the Fury 5's as guns. I find them much better then Vengeances, for example, but that's only because 8.33 weapons obviously have a problem.
Quote:The likelihood of this is very slim if the Explorer has Zoner GB guns.
Its skill dependent of course, but given good equal pilots, the favour would probably turn to the Explorer. And then, the straight line plus strafing works against Liberty Gunboats too, due to the firepower and armour difference.
I'm not sure if you realize that Ahoudori actually has less armor then a Liberty gunboat? 100k compared to 110k.
Also, straight line plus strafing can't ever work against a Liberty Gunboat, since it's so narrow that it can easily dodge at least 50% shots while not missing any on a sluggish Ahoudori.
I fight a lot of Liberty Gunboats on a daily basis, and I fought Ahoudori's quite a few times as well. I simply can't put them nowhere near each other.
Plus, it has a forward gun, which takes some skill to use but it's better to have it then not to have it, by all means.
About deploying cruisers. If the gunboat goes in a straight line and strafes, you can cruise close to it, wait for your energy to recharge, keep close distance, and start shooting.
And once you start shooting, it won't go in a straight line anymore, it will have to move a bit. You won't.
Also, I don't get one thing. If the Explorer is going in a straight line, only strafing, why don't you just SNAC the hell out of it? Sure, Upholder is bad, but it can still manage against gunboats.
Of course, Tridente is a completely different matter, and can dodge forever whatever you put on it's back.
But that isn't worth discussing, since it's basically an even more overpowered version of the old BHG gunship.
It could beat any other GB even with basic GB turrets, I guess.
Now, for the Hammers.
Quote:I suppose we have as much an edge with the Magma Hammer as the Rogues do with the Sammael, or the Xenos with the Black Widow. As much as I can see your point about those factions needing to even their playing field, the effectiveness of these guns is very much dependent on the pilots, and not in the same way as gunboat guns. Those who can use a Sammael may not be able to use a Magma Hammer, and I would venture to say that the 4.00 refire of a Black Widow makes it quite popular as a kracken substitute.
As I already stated, 8.33 guns have a problem, and Sammels are the only decent 8.33's at the moment.
Now, as for MH's, the best thing about them is they are actually class 9 codes. They really are.
So, you get an edge when you can do a 14-15k damage per second with 4 codes and two MH's.
I very much agree that the effectiveness is very much dependent on the pilots. I can't hit very well with 2.0's, so I understand where you'r coming from. But still, the possibility is what also counts.
I always bring up a 'Bomber theme' when it comes to this... Bombers were also very much skill dependent in 4.83/4.84, but once a few people got a grip on it, it came down to nerfing them even further. (4.83 > 4.84 > 4.85).
But, the edge comes with the fact that people who do choose to use 2.0's anyway, can use them in Liberty with additional 4k dps. That's called an edge.
Zoner gunboat turrets are an obvious advantage, we agree there. They are an advantage for every gunboat that mounts them. And that is the exact reason why you shouldn't be promoting their usage. It's an obvious mistake by the dev team, and shouldn't be so easily abused.
You are already a faction that has a lot of skilled players, if not the most, and I think you can manage without those, even if your enemies throw them at you.
Weapon exchange with an allied house is ok to some extent. I can only guess you wouldn't want to see RM Chimaeras in Texas. Huh, Chimaera with Firekisses :nono:
I suppose you are not using Bretonian equipment against the RM.
Concerning this subject, I have come to an obvious conclusion that GB turrets need much more variety in terms of speed, refire and power usage.
Quote:Regarding your example of the IMG, the Liberty Navy is one of the very few factions that people have a hard time bossing into unfavourable positions. I have no problem with exploiting this position, as America does (or perhaps, used to), and it could probably be argued that not to do so would not be in keeping with traditional American, hence Libertonian, foreign policy. Should the IMG, or other faction not based in Liberty try that line with us, what we lose is relatively little to what they lose (which would probably be docking rights in all of Liberty, as LN NPCs make everyone else red too).
And by 'other factions' you mean?
Because, I can easily see Kusari having a problem with 'certain mercenary groups' shooting their ships with Liberty weaponry.
And, House of Kusari isn't exactly the same as the Independent Miners Guild.
And given the current relations... Well, that wouldn't help those relations getting any better.
Alright, I'm not sure that I have anything left to say. At least nothing smart!
While I understand your reasonings as well, I don't agree with them.
Also, this is in no way a negative feedback, it's more of a discussion on different points of view. It might be a bit negative, since I really do think you don't need those guns, but that's more because you'd be setting up a wrong example then having a problem with Zoney guns scratching my paint.
I am also very glad you took so much time to answer my concerns in a very civilized manner.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
I was directed here to contribute criticism of the Liberty Navy, so I will try to give it a fair shot. Keep in mind this is entirely from a new pirate's perspective.
I would like to start out with saying the things I have seen that I find good about LN.
-The subordinates seem to be kept under good control by the commanders of the patrols I run into.
-As far as I've seen, they don't seem to call in everyone from surrounding systems when they catch pirates. They see the pirates, and whoever is there engages, and that is that.
-When I have seen roleplay from their end, they do a good job of sticking to the navy role, acting both disciplined in responses and actions.
-The one Navy pilot who actually has killed me wrongfully accepted my criticism maturely, apologized, and we both moved on.
On the other end of the spectrum:
-The majority of Liberty navy pilots that I have seen do not seem willing to want to roleplay the scenario they find themselves in. Yes, it is perfectly acceptable to simply come say a line or two and engage me as a pirate, but honestly, it isn't that much fun. I am not a very good pvper, being new, and I blow up quite fast. What could have been several minutes of engaging roleplay, followed by me doing my best to survive and them getting an exciting chase, usually ends up being me blowing up while typing my opening line to the navy unable to move.
-I don't know if I can really find fault in this because it is probably more realistic, but a Bactrian having a very large capital ship(I can't recognize individual ships on sight, just this was much bigger than the transports I pirate. I think it was a cruiser), 2 gunboats, and 2 very heavy fighters dropped on his head to engage him is a bit much if you want any action. Perhaps a roleplay command ordering just the fighters to break off in pursuit would be more appropriate?
Anyways guys, I am just a friendly pirate roaming around for the RP and the PVP that follows. The one Navy guy who Rped with me was actually going to go on his way, but I went out of my way to be sure he had a reason to engage me, just so we both got some action (Jettisoning some pilots and introducing them to a SNAC will do that to a man). I don't care about dying, I just want to be able to have some fun getting there, and perhaps have a chance to be engaged in the battle instead of a sitting, typing, duck.
In conclusion, if you are just here to notch off kills on the side of your ship, you are going about it the right way. You rack up the quick kill, and are able to move on. If you are looking to actually have an engagement, though, some changes could be used in procedures for handling enemies, perhaps.
My 2 cents, if even that. Again, I'm just some noob finding his way.
-Fletch
Quote:I missed out on a good fight though
I was about to roleplay and join in
"That's my friend you're shooting! I'm coming man!"
as I was typing that, the other guy blew me up though :\
so it came out like...
"That's my friewassdasdaadads"
can't fly with chat open
I know you are not the ones to escort shipments that inRP fuels your war efforts.
Yet [LN] was not doing anything, since they were the only ones in New York.
And yet they were not fighting the war they should be doing. So I guess they did not want some RP interaction. You know. The part where IC| does make huge profit and in the same helps authorities of the house?
And yeah. Many freelancer are out there for escorting and not shooting.
I don't see how Gold ore fuels our war efforts, honestly. Of course, we could cruise off to Texas and shoot the empty space instead of actual Rheinland invaders, who weren't present at this moment.
Also, most Freelancers take escort jobs, if you pay them fair. But you're one of the greedy ones, I take it. I wouldn't want to work for you either if everything I got from the escort was 500 k.