When someone creates a new forum account, they can be sent a private message. A welcome message of sorts.
My question to everyone is, what do you think we should include in this welcome message?
To get this brainstorming started, a few options are:
1. A very brief timeline of Discovery.
2. The most popular trade/mine route(s).
3. List of the most helpful subforums - What are they?
4. A call to action to post in the "Introduce Yourself" subforum.
5. A very brief reminder of RP/Rules and a link to the rules
(12-29-2019, 01:57 PM)Avalanche Wrote: When someone creates a new forum account, they can be sent a private message. A welcome message of sorts.
My question to everyone is, what do you think we should include in this welcome message?
To get this brainstorming started, a few options are:
1. A very brief timeline of Discovery.
2. The most popular trade/mine route(s).
3. List of the most helpful subforums - What are they?
4. A call to action to post in the "Introduce Yourself" subforum.
5. A very brief reminder of RP/Rules and a link to the rules
Hmmm so it can be 1 message or we can, say a couple of options and all include in one message?
5. A very brief reminder of RP/Rules and a link to the rules - Well a most of new members who got here don't know the rules and most of them brake them during an RP or anything so the message should remind them about that not to break it and to respect rules.
1. A very brief timeline of Discovery. - With this one as you know a lot of factions today are copy and a discovery timeline is not matching a story they write so the message should remind them the story what happened and keep them updated what is going on on the server.
Link to the wiki ( while warning that outdated but still quite helpful!)
Reminder to check the Upper Link Line... Home, Index... moste interresting House Laws, Player Utilities, P. Help...
Link to restart templates
The RP rules is probably the most important thing to get right. New players will need certain things clarified but you don't want to overwhelm them. I suggest looking at the offenses that most often get new players sanctioned and focused on clarifying those points, with the larger RP rules able to wait until later. The goal is to give new players just enough structure so they don't get sanctioned on day one (and quit) while not overwhelming them so they get intimidated by the learning curve (and quit).
In short, what lets them fly around Pennsylvania as a functional player until they get their feet wet?