(05-03-2020, 12:41 AM)Saronsen Wrote: - Changed: Vandal Gunboat Missile changed from 50,000 hull damage to 50,000 shield damage.
So where's the adjustment to the projectiles speed, agility, power requirement, ammo count, etc?
For what purpose would I use a shield buster that uses 200,000 energy and is limited by ammo, when I can use the Gunboat Pulse that uses 60,000 energy and has no ammo?
They both have the same efficiency, but one is limited by ammo, can be fucking dodged by the class it's intended to be shot at (gunboats) and drains from half to a third of your core.
I don't give a wild shit that you removed the instakill capabilities of the vandal, despite it being the only realistic way for gunboats to deal with the malignant tumor that are superheavy fighters, but i do care that you are this fucking lazy about it.
For those who were involved in this decision, do you actually play the game?
Instead of making a post that sounds very aggressive towards the developers. Why not make a solution for them to look at and maybe implement during the patches and updates during these next few months?
(05-03-2020, 12:41 AM)Saronsen Wrote: - Changed: Vandal Gunboat Missile changed from 50,000 hull damage to 50,000 shield damage.
So where's the adjustment to the projectiles speed, agility, power requirement, ammo count, etc?
For what purpose would I use a shield buster that uses 200,000 energy and is limited by ammo, when I can use the Gunboat Pulse that uses 60,000 energy and has no ammo?
They both have the same efficiency, but one is limited by ammo, can be fucking dodged by the class it's intended to be shot at (gunboats) and drains from half to a third of your core.
I don't give a wild shit that you removed the instakill capabilities of the vandal, despite it being the only realistic way for gunboats to deal with the malignant tumor that are superheavy fighters, but i do care that you are this fucking lazy about it.
For those who were involved in this decision, do you actually play the game?
Instead of making a post that sounds very aggressive towards the developers. Why not make a solution for them to look at and maybe implement during the patches and updates during these next few months?