' Wrote:Why not just have asteroids fly away from the BS as it goes through the field? I never actually looked at the code that was involved but I saw it in another mod a LONG time ago...would work for BS's but not fighters or anything of smaller sizes...
...or you could just not fly your ship into an asteroid field. Try going over it? I don't know, I hate flying anything larger than a Cruiser, so I don't know of a simple solution to your problem, sorry.
It's a conspiracy!
~Leo
' Wrote:Well, it indeed looks extremly weird when Valor gets stopped by an ice asteroid that's as big as a fighter's gun and is barely visible unless it's few meters away from you and you're in first person.
Tau 31 is a total nightmare for such heavy battleship.
But afaik it has something to do with hitboxes, and while it is possible to make asteroids non-static objects, it affects server lag too heavily.
Well, I'm not sure if I'm 100% right, but heard it few times on forums. But it was certainly done in some mods.
To ryoken - well, there're big asteroids, medium sized asteroids, small asteroids. all those would, probably, prevent caps from entering the field.
But then there're very-very small asteroids (field in Hamburg around Frankfurt jumphole, field around T23 jumphole in kyushu), and ultra small asteroids (those liiiiiittle asteroids that you encounter in Tau 31 Ice Field). Those are real pain, sometimes.