older computers will cry/die cuz of this models (high polycount)
maybe I'll take a look once its done
Not quite, the highest model has 56.721k polys for now.
56.721k is a thing can every computer can handle. you shouldn't worry about that. But over 65.500k we'll need to splice the mesh since the convertor can't process above that amount. Anyway, we were talking about having different versions.
HQ for High Quality, with custom starspheres, custom planet spheres and custom effects + ENBSeries (We've tweaked it a lot for Continuum aswell)
Medium Quality with only custom starspheres + Light ENB
Low Quality with vanilla starspheres, vanilla planet spheres and vanilla effects.