1. Can demand credits or cargo.
2. Can engage pirates, terrorists and lawfuls within Liberty and the Independent Systems bordering Liberty
3. Cannot ally with any military, police, or corporate players.
4. Cannot use any transports with more than 4,300 cargo
I 1; Do demand credits or cargo during some of my interactions with traders. I do not in others, but not the ID does not state I must demand credits or cargo
2; I have engaged pirates and lawfuls in Liberty and the surrounding independent systems. I no longer engage them in say, Bretonia, because the ID prevents me from doing so
3; I have flirted with military, police and corporate players. I have gambled with them. I have taunted them. I have fed them false information. I have never allied with them
4; Yeah, my transport ship has much less cargo space than that.
I honestly don't see where I state I have no ties to the Hackers. I've interacted with the official group, pirated with them, call myself and base my character's story and lore on being a Lane Hacker, but she will never join the official lane hacker faction. I fly a Lane Hacker gunship. I get ganked for having a Lane Hacker ID (which I still do, and will never change), I suffer the goddamn consequences black and white roleplaying has imposed on my character for having that ID.
Why am I less than the officials? Why should I give up what I have worked years for? Why are you saying that my Alison the Hacker is not in fact, a Lane Hacker?
Pirate ID:
Pilot carrying this ID is a Freelancer Pirate, who:
1. Cannot fulfill bounty contracts.
2: Can trade and escort traders and smugglers, to unlawful bases only.
3. Can demand cargo and credits from lawful and unlawful ships, and attack them if they do not comply.
4. May be engaged by lawful factions at will
5. Cannot use any transports with more than 3,500 cargo
Hacker ID:
Pilot carrying this ID is a member of the Lane Hackers who:
1. Can demand credits or cargo.
2. Can engage pirates, terrorists and lawfuls within Liberty and the Independent Systems bordering Liberty
3. Cannot ally with any military, police, or corporate players.
4. Cannot use any transports with more than 4,300 cargo
Your point 4 should allow you to use your transport since you said your ship has much less cargo.
Your point 3 seems right on par with pirate ID point 4 because by default, a pirate avoids police, military and does everything they can to make their lives harder.
Your point 2 - Ive seen pirates attack pirates, nothing stopping them from doing just that. Having a pirate ID or LH ID lets you do it.
Your point 1 - Putting words in my mouth wont help. Even a nomad doesnt -have- to kill anyone on sight, the same way pirates dont pirate everyone they see. Like your point, pirates are selective in who they pirate. So again, no difference.
So for your --independent-- role play, a pirate ID will do you just fine. Why wont you take it? You dont want the nerf. You dont want to take the nerf. You -dont- want to take the nerf. Your hacker friends know you so they wont fire on you even with a pirate ID because the 1st thing they see is your name, then your ship, THEN your ID. Tons of time to remind your hacker friends who you are. Because of your established RP, they wont fire on you because you have a pirate ID.
The issue of you getting ganked or the hate/anger/rage that flows to you because you are a hacker is superfluous at best. Anyone can get ganked. Anyone can be hated. And everyone suffers at some point from the ID they choose.
You're less than the official Lane Hacker because if I contact the Lane hackers on the communication channel they will say "She is an independent and we have no control of her. Sorry." Again and again I say, All the perks of the faction and none of the penalties of being an independent.
You are avoiding the tech Nerf. Period. Your Roleplay is in no way affected if you choose a Pirate ID.
Again, watch your language.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.